Re: corkscrew track
Posted by LaChupakabra on
Sat Dec 4th 2004 at 11:55pm
Posted
2004-12-04 11:55pm
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i need help modeling a train track that goes in a corkscrew pattern, im making a map in which u can ride a rollercoaster and though its not needed, it would be a cool feature. i have made plenty of maps and trains but never a corkscrew design befor. thank you for your time, any help or input is appreciated.
Re: corkscrew track
Posted by Nanodeath on
Sun Dec 5th 2004 at 12:43am
Posted
2004-12-05 12:43am
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Uh...how would you keep the player in the vehicle? :razz:
Re: corkscrew track
Posted by Tracer Bullet on
Sun Dec 5th 2004 at 1:23am
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Use the arch tool (if it still exists) and "add height" field to get helical geometry.
Re: corkscrew track
Posted by Tracer Bullet on
Sun Dec 5th 2004 at 2:47am
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It's still a helix. All that matters is how big you make it, and where you put the 'path_track's I do see your point about keeping players in though...
Re: corkscrew track
Posted by Nanodeath on
Sun Dec 5th 2004 at 2:52am
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I think the real question here is can you get a func_train or func_tracktrain or whatever to rotate on something besides the z-axis.
Re: corkscrew track
Posted by Nanodeath on
Sun Dec 5th 2004 at 2:55am
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Hmm...it looks like it's possible, if you set the Pitch Yaw Roll of the path_corner, but that doesn't necessarily mean it'll work in game...
Re: corkscrew track
Posted by Naklajat on
Sun Dec 5th 2004 at 12:03pm
Posted
2004-12-05 12:03pm
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as far as i can tell, vehicles can be inverted and keep the player in.
i managed to flip the boat and i didnt get flung from it... so it seems
to me this would work.
Re: corkscrew track
Posted by LaChupakabra on
Sun Dec 5th 2004 at 3:27pm
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Dec 4th 2004
hey thanks for all the input. The vehicle going down the track is a pod, so the player shouldnt fall out. Also i got the arch tool to get the corkscrew shape but it is made up of blocks. Do i need a rail shape for it to work, or will the arch tools blocked out version work?
Another question, can i make hl1 maps in hl2's hammer? because there is a lot more that u can do with the hl2 hammer.
Again thanks for your time and snarkpit is amazing, my mapping ability has risen so much in the last few days with it.
Re: corkscrew track
Posted by Neural Scan on
Sun Dec 5th 2004 at 3:41pm
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Location: England.
You gave me the silliest picture in my head of people riding down a massive ramp in a trolley :razz:
I guess you could try it using physics entities, and using a push-type entity to force it where you want it to go. maybe some kind of cage-ball would be fun to try :biggrin: Man, you're giving me all sorts of crazy ideas! Good topic! :smile:
Re: corkscrew track
Posted by 7dk2h4md720ih on
Sun Dec 5th 2004 at 3:48pm
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Was just looking around the options and apparently it is possible to
make HL1 maps. Go to Tools > Options and there's a box that says
'map type'. You can select 'Halilife/TFC' form the drop down menu.
Re: corkscrew track
Posted by scary_jeff on
Sun Dec 5th 2004 at 4:07pm
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Surely with the HL2 uberPhysics (TM), you can make a real constraints based rollercoaster. You should be able to make something that is attatched to a track with a low friction linkage, then winch it up to a height, and let it slide down a track of whatever path you like?
Re: corkscrew track
Posted by 7dk2h4md720ih on
Sun Dec 5th 2004 at 4:10pm
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I wasn't clear with I meant, sorry. I believe actually making the
player rotate would be the problem rather than the roller coaster or
pod.
Re: corkscrew track
Posted by scary_jeff on
Sun Dec 5th 2004 at 4:12pm
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As somebody said though, you can flip the vehicles and you go upside down inside them. So if you make a vehicle that is attatched to the track that the player gets into, it should all work out ok :smile:
Re: corkscrew track
Posted by IshKaBibble on
Mon Dec 6th 2004 at 4:02am
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Dec 5th 2004
o yea and i realised there is no more func_friction, but in half life sp, there was, "the part with the barnacles in the sewer".