Re: corkscrew track
                        Posted by LaChupakabra on 
    Sat Dec 4th 2004 at 11:55pm
                     
                    
                        
                        Posted 
    2004-12-04 11:55pm
                     
                 
                
            
            
                
    
            31 posts
        3 snarkmarks
        Registered: 
    Dec 4th 2004
                     
                
                        i need help modeling a train track that goes in a corkscrew pattern, im making a map in which u can ride a rollercoaster and though its not needed, it would be a cool feature. i have made plenty of maps and trains but never a corkscrew design befor. thank you for your time, any help or input is appreciated.
                                    
             
        
            
            
                                
                    
                        Re: corkscrew track
                        Posted by Nanodeath on 
    Sun Dec 5th 2004 at 12:43am
                     
                    
                        
                        Posted 
    2004-12-05 12:43am
                     
                 
                
            
            
                
    
            356 posts
        66 snarkmarks
        Registered: 
    Nov 11th 2004
                    Occupation: Student - Bioengineering
                            Location: Seattle, WA, USA
             
                
                        Uh...how would you keep the player in the vehicle? :razz:
                                    
             
        
            
            
                                     
                                
                    
                        Re: corkscrew track
                        Posted by Tracer Bullet on 
    Sun Dec 5th 2004 at 1:23am
                     
                    
                 
                
            
            
                
    
            2271 posts
        445 snarkmarks
        Registered: 
    May 22nd 2003
                    Occupation: Graduate Student (Ph.D)
                            Location: Seattle WA, USA
             
                
                        Use the arch tool (if it still exists) and "add height" field to get helical geometry.
                                    
             
        
            
            
                                     
                                
                    
                        Re: corkscrew track
                        Posted by Tracer Bullet on 
    Sun Dec 5th 2004 at 2:47am
                     
                    
                 
                
            
            
                
    
            2271 posts
        445 snarkmarks
        Registered: 
    May 22nd 2003
                    Occupation: Graduate Student (Ph.D)
                            Location: Seattle WA, USA
             
                
                        It's still a helix. All that matters is how big you make it, and where you put the 'path_track's I do see your point about keeping players in though...
                                    
             
        
            
            
                                
                    
                        Re: corkscrew track
                        Posted by Nanodeath on 
    Sun Dec 5th 2004 at 2:52am
                     
                    
                 
                
            
            
                
    
            356 posts
        66 snarkmarks
        Registered: 
    Nov 11th 2004
                    Occupation: Student - Bioengineering
                            Location: Seattle, WA, USA
             
                
                        I think the real question here is can you get a func_train or func_tracktrain or whatever to rotate on something besides the z-axis.
                                    
             
        
            
            
                                
                    
                        Re: corkscrew track
                        Posted by Nanodeath on 
    Sun Dec 5th 2004 at 2:55am
                     
                    
                 
                
            
            
                
    
            356 posts
        66 snarkmarks
        Registered: 
    Nov 11th 2004
                    Occupation: Student - Bioengineering
                            Location: Seattle, WA, USA
             
                
                        Hmm...it looks like it's possible, if you set the Pitch Yaw Roll of the path_corner, but that doesn't necessarily mean it'll work in game...
                                    
             
        
            
            
                                     
                                
                    
                        Re: corkscrew track
                        Posted by Naklajat on 
    Sun Dec 5th 2004 at 12:03pm
                     
                    
                        
                        Posted 
    2004-12-05 12:03pm
                     
                 
                
            
            
                
    
            1137 posts
        384 snarkmarks
        Registered: 
    Nov 15th 2004
                    Occupation: Baron
                            Location: Austin, Texas
             
                
                        as far as i can tell, vehicles can be inverted and keep the player in.
i managed to flip the boat and i didnt get flung from it... so it seems
to me this would work.
                                    
             
        
            
            
                                
                    
                        Re: corkscrew track
                        Posted by LaChupakabra on 
    Sun Dec 5th 2004 at 3:27pm
                     
                    
                 
                
            
            
                
    
            31 posts
        3 snarkmarks
        Registered: 
    Dec 4th 2004
                     
                
                        hey thanks for all the input. The vehicle going down the track is a pod, so the player shouldnt fall out.  Also i got the arch tool to get the corkscrew shape but it is made up of blocks. Do i need a rail shape for it to work, or will the arch tools blocked out version work?
Another question, can i make hl1 maps in hl2's hammer? because there is a lot more that u can do with the hl2 hammer.
Again thanks for your time and snarkpit is amazing, my mapping ability has risen so much in the last few days with it.
                                    
             
        
            
            
                                     
                                
                    
                        Re: corkscrew track
                        Posted by Neural Scan on 
    Sun Dec 5th 2004 at 3:41pm
                     
                    
                 
                
            
            
                
    
            150 posts
        85 snarkmarks
        Registered: 
    Jun 28th 2003
                    Occupation: Student
                            Location: England.
             
                
                        You gave me the silliest picture in my head of people riding down a massive ramp in a trolley :razz:
I guess you could try it using physics entities, and using a push-type entity to force it where you want it to go. maybe some kind of cage-ball would be fun to try :biggrin: Man, you're giving me all sorts of crazy ideas! Good topic! :smile:
                                    
             
        
            
            
                                     
                                
                    
                        Re: corkscrew track
                        Posted by 7dk2h4md720ih on 
    Sun Dec 5th 2004 at 3:48pm
                     
                    
                 
                
            
            
                
    
            1976 posts
        198 snarkmarks
        Registered: 
    Oct 9th 2001
                     
                
                        Was just looking around the options and apparently it is possible to
make HL1 maps. Go to Tools > Options and there's a box that says
'map type'. You can select 'Halilife/TFC' form the drop down menu.
                                    
             
        
            
            
                                
                    
                        Re: corkscrew track
                        Posted by scary_jeff on 
    Sun Dec 5th 2004 at 4:07pm
                     
                    
                 
                
            
            
                
    
            1614 posts
        191 snarkmarks
        Registered: 
    Aug 22nd 2001
                     
                
                        Surely with the HL2 uberPhysics (TM), you can make a real constraints based rollercoaster. You should be able to make something that is attatched to a track with a low friction linkage, then winch it up to a height, and let it slide down a track of whatever path you like?
                                    
             
        
            
            
                                     
                                
                    
                        Re: corkscrew track
                        Posted by 7dk2h4md720ih on 
    Sun Dec 5th 2004 at 4:10pm
                     
                    
                 
                
            
            
                
    
            1976 posts
        198 snarkmarks
        Registered: 
    Oct 9th 2001
                     
                
                        I wasn't clear with I meant, sorry. I believe actually making the
player rotate would be the problem rather than the roller coaster or
pod.
                                    
             
        
            
            
                                
                    
                        Re: corkscrew track
                        Posted by scary_jeff on 
    Sun Dec 5th 2004 at 4:12pm
                     
                    
                 
                
            
            
                
    
            1614 posts
        191 snarkmarks
        Registered: 
    Aug 22nd 2001
                     
                
                        As somebody said though, you can flip the vehicles and you go upside down inside them. So if you make a vehicle that is attatched to the track that the player gets into, it should all work out ok :smile:
                                    
             
        
            
            
                                
                    
                        Re: corkscrew track
                        Posted by IshKaBibble on 
    Mon Dec 6th 2004 at 4:02am
                     
                    
                 
                
            
            
                
    
            5 posts
        1 snarkmarks
        Registered: 
    Dec 5th 2004
                     
                
                        o yea and i realised there is no more func_friction, but in half life sp, there was, "the part with the barnacles in the sewer".