Re: Disappearing displacement map entites
Posted by Nanodeath on
Mon Dec 6th 2004 at 5:48am
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Here's the situation. I want several brush entities with displacement maps to appear and disappear. So, I decide I'll go with a func_brush, because IIRC those can be made to disappear and reappear whenever. But I make my brushes into func_brushes and I get this error when I compile:
Error: displacement found on a(n) func_brush entity - not supported
Uh, anyone have any ideas for a workaround? I suppose I could make teleporting train entities and all, but that would be such a pain, ugh.
Re: Disappearing displacement map entites
Posted by Nanodeath on
Mon Dec 6th 2004 at 6:26am
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Ok, AND I tried a func_movelinear and it didn't work either! Sheeeesh.
Re: Disappearing displacement map entites
Posted by 7dk2h4md720ih on
Mon Dec 6th 2004 at 12:58pm
Posted
2004-12-06 12:58pm
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Another method of making things disappear is making them func_doors and
setting their speed really high so you can't see them move.
Re: Disappearing displacement map entites
Posted by Raeth on
Mon Dec 6th 2004 at 7:14pm
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From the SDK docs: Displacements are also static in the game -- they cannot be moved, animated, or attached to any entity in the engine.
Re: Disappearing displacement map entites
Posted by Nanodeath on
Mon Dec 6th 2004 at 7:17pm
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Gotcha, thanks...I'm just going to have to do something else then.
Re: Disappearing displacement map entites
Posted by ReNo on
Mon Dec 6th 2004 at 7:22pm
ReNo
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What about the demo they showed ages ago with the moving piece of terrain (it was as if there was an earthquake or something - the terrain moved unevenly)? I'm also sure I noticed an entity with a name that suggested it modified a displacement surface. I'm not at home just now, but I'll check when I get back.
Re: Disappearing displacement map entites
Posted by Neural Scan on
Mon Dec 6th 2004 at 7:24pm
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Yeah I remember that, it was in that huge 600mb movie thing. The dude said the terrain was able to move in game :/ I don't see any of that! Maybe there just wasn't any point for it in the game... Would've been cool though :sad:
Re: Disappearing displacement map entites
Posted by Nanodeath on
Mon Dec 6th 2004 at 8:42pm
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I believe env_terrainmorph would do exactly this, but it's used for distorting the displacement surface, not actually moving the displaced object.
BTW...consider this question answered...