Disappearing displacement map entites

Disappearing displacement map entites

Re: Disappearing displacement map entites Posted by Nanodeath on Mon Dec 6th 2004 at 5:48am
Nanodeath
356 posts
Posted 2004-12-06 5:48am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Here's the situation. I want several brush entities with displacement maps to appear and disappear. So, I decide I'll go with a func_brush, because IIRC those can be made to disappear and reappear whenever. But I make my brushes into func_brushes and I get this error when I compile:

Error: displacement found on a(n) func_brush entity - not supported

Uh, anyone have any ideas for a workaround? I suppose I could make teleporting train entities and all, but that would be such a pain, ugh.
Re: Disappearing displacement map entites Posted by Nanodeath on Mon Dec 6th 2004 at 6:26am
Nanodeath
356 posts
Posted 2004-12-06 6:26am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Ok, AND I tried a func_movelinear and it didn't work either! Sheeeesh.
Re: Disappearing displacement map entites Posted by 7dk2h4md720ih on Mon Dec 6th 2004 at 12:58pm
7dk2h4md720ih
1976 posts
Posted 2004-12-06 12:58pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Another method of making things disappear is making them func_doors and
setting their speed really high so you can't see them move.
Re: Disappearing displacement map entites Posted by Raeth on Mon Dec 6th 2004 at 7:14pm
Raeth
62 posts
Posted 2004-12-06 7:14pm
Raeth
member
62 posts 16 snarkmarks Registered: Nov 24th 2004 Location: USA
From the SDK docs: Displacements are also static in the game -- they cannot be moved, animated, or attached to any entity in the engine.
Re: Disappearing displacement map entites Posted by Nanodeath on Mon Dec 6th 2004 at 7:17pm
Nanodeath
356 posts
Posted 2004-12-06 7:17pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Gotcha, thanks...I'm just going to have to do something else then.
Re: Disappearing displacement map entites Posted by ReNo on Mon Dec 6th 2004 at 7:22pm
ReNo
5457 posts
Posted 2004-12-06 7:22pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
What about the demo they showed ages ago with the moving piece of terrain (it was as if there was an earthquake or something - the terrain moved unevenly)? I'm also sure I noticed an entity with a name that suggested it modified a displacement surface. I'm not at home just now, but I'll check when I get back.
Re: Disappearing displacement map entites Posted by Neural Scan on Mon Dec 6th 2004 at 7:24pm
Neural Scan
150 posts
Posted 2004-12-06 7:24pm
150 posts 85 snarkmarks Registered: Jun 28th 2003 Occupation: Student Location: England.
Yeah I remember that, it was in that huge 600mb movie thing. The dude said the terrain was able to move in game :/ I don't see any of that! Maybe there just wasn't any point for it in the game... Would've been cool though :sad:
Re: Disappearing displacement map entites Posted by Nanodeath on Mon Dec 6th 2004 at 8:42pm
Nanodeath
356 posts
Posted 2004-12-06 8:42pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
I believe env_terrainmorph would do exactly this, but it's used for distorting the displacement surface, not actually moving the displaced object.

BTW...consider this question answered...
Re: Disappearing displacement map entites Posted by MeatStick on Mon Dec 6th 2004 at 8:51pm
MeatStick
37 posts
Posted 2004-12-06 8:51pm
37 posts 4 snarkmarks Registered: Dec 6th 2004 Location: USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Neural Scan</DIV>
<DIV class=quotetext>Yeah I remember that, it was in that huge 600mb movie thing. The dude said the terrain was able to move in game :/ I don't see any of that! Maybe there just wasn't any point for it in the game... Would've been cool though :sad: </DIV></DIV>
I definitely read something about deformable terrain existing in the game, somewhere before buying it. Don't remember exactly where though. Hell it might have even been on the box. I don't recall seeing any actual terrain deformation throughout the entirity of the SP game. Holes appearing in cement floors for ants to come through certainly don't count since I assume they simply moved (or removed) the block entities that were covering them.