Conveyor belt?

Conveyor belt?

Re: Conveyor belt? Posted by Nanodeath on Sat Dec 11th 2004 at 8:42pm
Nanodeath
356 posts
Posted 2004-12-11 8:42pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
This question was asked a while ago with no responses, and I already checked the official boards with confusing results, but how would I get a realistic-looking conveyor belt? It has to be able to move physics objects, and I did find a Conveyor belt texture, but it doesn't move when put on a conveyor object and it's a prop texture anyway. Any ideas? Thanks.
Re: Conveyor belt? Posted by GrimlocK on Sat Dec 11th 2004 at 9:53pm
GrimlocK
386 posts
Posted 2004-12-11 9:53pm
GrimlocK
member
386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
I don't have a direct answer but I'm sure if you do enough testing you will be able to figure it out. There in a solid brush entity called "FUNC_CONVEYOR" I believe. It is possable that you may have to create a "scroll" texture, if that still applies in HL2 as it did in HL1.

There is also "TRIGGER_PUSH", a solid entity. I am not sure if it has any effect on a physics object though, you'll have to test.

Let us know if you figure it out, good luck.
Re: Conveyor belt? Posted by Tracer Bullet on Sun Dec 12th 2004 at 1:46am
Tracer Bullet
2271 posts
Posted 2004-12-12 1:46am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I need to figure this out as well. Can you tell me what the texture was?
Re: Conveyor belt? Posted by Nanodeath on Sun Dec 12th 2004 at 1:57am
Nanodeath
356 posts
Posted 2004-12-12 1:57am
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
I just typed in conveyor I think for the texture filter...but it was a prop texture (which you aren't supposed to use). Perhaps there's a conveyor prop then? BTW this is with HL2 DM.

EDIT: props/rubberconveyerbelt001a
Re: Conveyor belt? Posted by Tracer Bullet on Sat Dec 18th 2004 at 7:41pm
Tracer Bullet
2271 posts
Posted 2004-12-18 7:41pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I haven't figured out how to make a conveyor belt in the traditional sense, but I think my solution actually ends up looking better:

User posted image

I have used a fairly elaborate system of func_tracktrain(s) to get the visual effect I want. I then set the "passable" and "no user control" flags on all of them. This is because in HLDM trains tended to cause lag if they were solid. I don't know if this is still true, and I didn't bother finding out.

In order to gain a nice push, and to make it seem that the trains are solid, I then covered the whole length of the assembly line with a func_conveyor textured with tools/nodraw.
Re: Conveyor belt? Posted by Guessmyname on Sun Dec 19th 2004 at 12:00am
Guessmyname
342 posts
Posted 2004-12-19 12:00am
342 posts 173 snarkmarks Registered: Dec 6th 2004
<DIV class=quote>
<DIV class=quotetitle>? quoting Tracer Bullet</DIV>
<DIV class=quotetext>I haven't figured out how to make a conveyor belt in the traditional sense, but I think my solution actually ends up looking better:

User posted image

I have used a fairly elaborate system of func_tracktrain(s) to get the visual effect I want. I then set the "passable" and "no user control" flags on all of them. This is because in HLDM trains tended to cause lag if they were solid. I don't know if this is still true, and I didn't bother finding out.

In order to gain a nice push, and to make it seem that the trains are solid, I then covered the whole length of the assembly line with a func_conveyor textured with tools/nodraw.

</DIV></DIV>
That map looks aces. Hope it comes out soon!