Re: Conveyor belt?
Posted by Nanodeath on
Sat Dec 11th 2004 at 8:42pm
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This question was asked a while ago with no responses, and I already checked the official boards with confusing results, but how would I get a realistic-looking conveyor belt? It has to be able to move physics objects, and I did find a Conveyor belt texture, but it doesn't move when put on a conveyor object and it's a prop texture anyway. Any ideas? Thanks.
Re: Conveyor belt?
Posted by GrimlocK on
Sat Dec 11th 2004 at 9:53pm
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I don't have a direct answer but I'm sure if you do enough testing you will be able to figure it out. There in a solid brush entity called "FUNC_CONVEYOR" I believe. It is possable that you may have to create a "scroll" texture, if that still applies in HL2 as it did in HL1.
There is also "TRIGGER_PUSH", a solid entity. I am not sure if it has any effect on a physics object though, you'll have to test.
Let us know if you figure it out, good luck.
Re: Conveyor belt?
Posted by Tracer Bullet on
Sun Dec 12th 2004 at 1:46am
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I need to figure this out as well. Can you tell me what the texture was?
Re: Conveyor belt?
Posted by Nanodeath on
Sun Dec 12th 2004 at 1:57am
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I just typed in conveyor I think for the texture filter...but it was a prop texture (which you aren't supposed to use). Perhaps there's a conveyor prop then? BTW this is with HL2 DM.
EDIT: props/rubberconveyerbelt001a