Re: A swing, and an carousel
Posted by Corona on
Sun Dec 12th 2004 at 8:18pm
43 posts
4 snarkmarks
Registered:
Aug 31st 2003
Location: Holland
Hey
You have a swing and an carousel model inside halflife, but I cant seem to recreate them so they work the same way as in half-life2.
Does anyone know?
Re: A swing, and an carousel
Posted by diablobasher on
Sun Dec 12th 2004 at 10:31pm
Posted
2004-12-12 10:31pm
143 posts
44 snarkmarks
Registered:
Oct 18th 2003
Occupation: Spastic, Bannisher of HALO!
Location: England
Jeese, newbies and their questions
Shifty eyes what, i was never a noobie, just what are you accusing me of here?
Re: A swing, and an carousel
Posted by Orpheus on
Sun Dec 12th 2004 at 11:26pm
Posted
2004-12-12 11:26pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Duncan, i can only suggest a small bit, cause i have not even had the chance to load the damned editor yet, but.. i was thinking that prop would be a good place to begin until someone with the answer came along.. it may have pointed him to a better place. shrugs
Re: A swing, and an carousel
Posted by diablobasher on
Sun Dec 12th 2004 at 11:29pm
Posted
2004-12-12 11:29pm
143 posts
44 snarkmarks
Registered:
Oct 18th 2003
Occupation: Spastic, Bannisher of HALO!
Location: England
I think that the carousel is fairly simple, its a hinge and the prop_Physics, just like the door.
The swing i think is a prop ragdoll, with 2 ropes constrained to it and set to move, im not sure, its much more complicated than the carousel though.
Re: A swing, and an carousel
Posted by RabidMonkey777 on
Sun Dec 12th 2004 at 11:32pm
Posted
2004-12-12 11:32pm
207 posts
603 snarkmarks
Registered:
Jul 9th 2004
Location: Denver, Colorado, USA
Afaik, the swing is a prop_physics with two keyframe_ropes parented with it and a constraint system setup for the ropes. I've done something similar in my map with a hanging sign with a physbox, a rope system, and a constraint system affecting the ropes. I can explain it in further detail if necesary.