A swing, and an carousel

A swing, and an carousel

Re: A swing, and an carousel Posted by Corona on Sun Dec 12th 2004 at 8:18pm
Corona
43 posts
Posted 2004-12-12 8:18pm
Corona
member
43 posts 4 snarkmarks Registered: Aug 31st 2003 Location: Holland
Hey

You have a swing and an carousel model inside halflife, but I cant seem to recreate them so they work the same way as in half-life2.

Does anyone know?
Re: A swing, and an carousel Posted by Orpheus on Sun Dec 12th 2004 at 8:21pm
Orpheus
13860 posts
Posted 2004-12-12 8:21pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Corona</DIV>
<DIV class=quotetext>Hey

You have a swing and an carousel model inside halflife, but I cant seem to recreate them so they work the same way as in half-life2.

Does anyone know?

</DIV></DIV>

sighs AGAIN
search for the word "prop"
Re: A swing, and an carousel Posted by diablobasher on Sun Dec 12th 2004 at 10:31pm
diablobasher
143 posts
Posted 2004-12-12 10:31pm
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
Jeese, newbies and their questions

Shifty eyes what, i was never a noobie, just what are you accusing me of here?
Re: A swing, and an carousel Posted by ReNo on Sun Dec 12th 2004 at 11:06pm
ReNo
5457 posts
Posted 2004-12-12 11:06pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
There is more to it than just props though Orph - if I understand the
question correctly then he has the models in the map they just don't
behave the same way as in HL2.

I suggest you read up on physics entities Corona - a phys_hinge or
something of the sort would most likely be used as a rotation axis for
either I guess.

http://www.valve-erc.com/srcsdk/Levels/physics.html

Check out the SDK example maps on physics as well.
Re: A swing, and an carousel Posted by Nanodeath on Sun Dec 12th 2004 at 11:26pm
Nanodeath
356 posts
Posted 2004-12-12 11:26pm
356 posts 66 snarkmarks Registered: Nov 11th 2004 Occupation: Student - Bioengineering Location: Seattle, WA, USA
Yeah, what Reno suggests is good...and check out the Uses I updated on the HL2World Wiki.
Re: A swing, and an carousel Posted by Orpheus on Sun Dec 12th 2004 at 11:26pm
Orpheus
13860 posts
Posted 2004-12-12 11:26pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Duncan, i can only suggest a small bit, cause i have not even had the chance to load the damned editor yet, but.. i was thinking that prop would be a good place to begin until someone with the answer came along.. it may have pointed him to a better place. shrugs
Re: A swing, and an carousel Posted by diablobasher on Sun Dec 12th 2004 at 11:29pm
diablobasher
143 posts
Posted 2004-12-12 11:29pm
143 posts 44 snarkmarks Registered: Oct 18th 2003 Occupation: Spastic, Bannisher of HALO! Location: England
I think that the carousel is fairly simple, its a hinge and the prop_Physics, just like the door.

The swing i think is a prop ragdoll, with 2 ropes constrained to it and set to move, im not sure, its much more complicated than the carousel though.
Re: A swing, and an carousel Posted by RabidMonkey777 on Sun Dec 12th 2004 at 11:32pm
RabidMonkey777
207 posts
Posted 2004-12-12 11:32pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Afaik, the swing is a prop_physics with two keyframe_ropes parented with it and a constraint system setup for the ropes. I've done something similar in my map with a hanging sign with a physbox, a rope system, and a constraint system affecting the ropes. I can explain it in further detail if necesary.