Cube Engine

Cube Engine

Re: Cube Engine Posted by Forceflow on Tue Dec 21st 2004 at 7:09am
Forceflow
2420 posts
Posted 2004-12-21 7:09am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I've been experimenting with the Cube Engine (it's a free open-source
thing) for a couple of months now. It's a Quake-style FPS-engne.

What is really cool: The main program has an in-game editor, but also a multiplayer-option. So you can connect to other users and map simultaneously.
I've never seen anything like that. I use it in combination with a
voice tool. (don't you f**king touch that wonderfully crafted arch !)

Anyone else has experiences with it ? I'll be releasing my first map for the engine soon.

www.cubeengine.com

check the website for downloads and shots
Re: Cube Engine Posted by xconspirisist on Tue Dec 21st 2004 at 9:08am
xconspirisist
307 posts
Posted 2004-12-21 9:08am
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
It is quite fantastic, I playied with it a couple of months back -- in linux -- so that scores points for me. What I just love about it as the fact somebody is attempting to write a game engine that is open source; they're doing it for fun, not for money.

It seems big open source projects are really taking off latly with the fonominal sucess latly - firefox and gaim are absolutly massive. I'll say it again - Microsoft's day's are numberd. :biggrin:
Re: Cube Engine Posted by Cassius on Tue Dec 21st 2004 at 9:11am
Cassius
1989 posts
Posted 2004-12-21 9:11am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
It doesn't look that bad, really.
Re: Cube Engine Posted by Captain P on Tue Dec 21st 2004 at 10:42am
Captain P
1370 posts
Posted 2004-12-21 10:42am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I've seen this quite some while ago, but never got so far to actually try it out. I'll give it a try... as soon as I have some time, that is...
Re: Cube Engine Posted by Forceflow on Tue Dec 21st 2004 at 11:02am
Forceflow
2420 posts
Posted 2004-12-21 11:02am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
It doesn't look that bad, really.
True, and you have to know the shots on the site are from previous versions.
Re: Cube Engine Posted by Dred_furst on Tue Dec 21st 2004 at 11:07am
Dred_furst
455 posts
Posted 2004-12-21 11:07am
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
I'll download and take a look, I wouldnt mind working with ya :razz:

[EDIT]Just dl'ing, I'll be on IRC in a sec,[/EDIT]
Re: Cube Engine Posted by Junkyard God on Tue Dec 21st 2004 at 11:30am
Junkyard God
654 posts
Posted 2004-12-21 11:30am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
downloading and trying now, Great! , this looks awsome :biggrin:
Re: Cube Engine Posted by Dred_furst on Tue Dec 21st 2004 at 1:13pm
Dred_furst
455 posts
Posted 2004-12-21 1:13pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
checked it out, very nice, now how do i set coopedit mode to 1 on the server console?
Re: Cube Engine Posted by ReNo on Tue Dec 21st 2004 at 2:32pm
ReNo
5457 posts
Posted 2004-12-21 2:32pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Very neat idea and the screenshots look pretty impressive for an open
source FPS engine. Will probably give this a try in the future.
Re: Cube Engine Posted by pepper on Tue Dec 21st 2004 at 2:50pm
pepper
597 posts
Posted 2004-12-21 2:50pm
pepper
member
597 posts 80 snarkmarks Registered: Feb 25th 2004 Location: holland
there are actualy heaps of free engine you can use to develope your game on.
Re: Cube Engine Posted by Junkyard God on Tue Dec 21st 2004 at 3:23pm
Junkyard God
654 posts
Posted 2004-12-21 3:23pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
lol, me and loz made our very first map in it :biggrin: , was testing it so it turned out poop , :smile: we might continue mapping for it though , it's verry cool :smile:
Re: Cube Engine Posted by Captain P on Tue Dec 21st 2004 at 3:26pm
Captain P
1370 posts
Posted 2004-12-21 3:26pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
For a Cube engine that site has nice round icons bytheway... :wink:

Downloading as we speak...
Re: Cube Engine Posted by Dred_furst on Tue Dec 21st 2004 at 3:30pm
Dred_furst
455 posts
Posted 2004-12-21 3:30pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
Indeed, it is very nice, although not very complex, some very nice
stuff is possible, I'm going to upload the map we made, and the coop
mapping option is very cool!
Re: Cube Engine Posted by Dred_furst on Tue Dec 21st 2004 at 3:44pm
Dred_furst
455 posts
Posted 2004-12-21 3:44pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Ok, uploaded the stuff, heres 2 images, this was all done over about an
hour and a half, maybe more, from complete basics. Me and Bio were coop
mapping here, and learnt a fair bit about cube.

Bio's corner:

User posted image

My corner:

User posted image

and the DL:

http://loz.snarkcafe.net/maps/Cube/lozbio1.zip
Re: Cube Engine Posted by Junkyard God on Tue Dec 21st 2004 at 3:46pm
Junkyard God
654 posts
Posted 2004-12-21 3:46pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
note that this was a test map and we didn't realy do anything with textures etc. :smile: , i did a litle bit but, mainly we were just building stuff :smile:
Re: Cube Engine Posted by Forceflow on Tue Dec 21st 2004 at 5:08pm
Forceflow
2420 posts
Posted 2004-12-21 5:08pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Great to see you guys working that out.

You learned lots of stuff. (I had to figure out for half an hour how to actually switch textures :razz: )

I think you can connect with up to 32 people to the same server, but I
don't know if that number is stll relevant while using the co-edit
function.
Re: Cube Engine Posted by Dred_furst on Tue Dec 21st 2004 at 5:39pm
Dred_furst
455 posts
Posted 2004-12-21 5:39pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
if you want to work with me and bio, im sure we could make some cool
stuff, However, I do smell some 4 person Speedmapping in this engine XD
Re: Cube Engine Posted by Junkyard God on Tue Dec 21st 2004 at 5:43pm
Junkyard God
654 posts
Posted 2004-12-21 5:43pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
i found out how to make slopes etc. quite easy, if u wanna know about that pm me :wink:

but most is explained in readme, this was something i learn't while doing that map with dred

here's something i made in like 15 minutes, it's realy easy stuff :smile:

http://img136.exs.cx/my.php?loc=img136&image=bio17ss.jpg
Re: Cube Engine Posted by Captain P on Tue Dec 21st 2004 at 11:06pm
Captain P
1370 posts
Posted 2004-12-21 11:06pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I've tried it once now and well, it's nice for an open-source engine. Don't expect a full-blown game though, but it's nice...

Actually it didn't interest me enough to get me designing for it as
it's basically just a heightmap, ala Tomb Raider. Quad, derived from
Cube, sounds better in that it has heightmaps in all 3 dimensions.

Nah, at the moment I'm more busy programming than designing so some things just have to wait... for eternity perhaps... :wink:
Re: Cube Engine Posted by Cassius on Tue Dec 21st 2004 at 11:09pm
Cassius
1989 posts
Posted 2004-12-21 11:09pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
What can this engine handle?
Re: Cube Engine Posted by G.Ballblue on Tue Dec 21st 2004 at 11:10pm
G.Ballblue
1511 posts
Posted 2004-12-21 11:10pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Hey, what file are you guys downloading? The most recent one appears to be some kind of gz. file -- which I doubt I can open. Should I go with the 2003 zip. file?
Re: Cube Engine Posted by Dred_furst on Tue Dec 21st 2004 at 11:34pm
Dred_furst
455 posts
Posted 2004-12-21 11:34pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
winzip or winrar will open the tar.gz, and it will work in windows or linux,
Re: Cube Engine Posted by Forceflow on Wed Dec 22nd 2004 at 6:57am
Forceflow
2420 posts
Posted 2004-12-22 6:57am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Are you guys runnin' this on ATI cards ? Because I can't get it to work on mine. (I have to map on my old comp now, bad FPS :razz: )

Engine is described as this, Cass:
Allows in-engine editing of geometry in full 3D (you fly around the
map, point / drag stuff to select it / modify it), which can even be
done simultaneously with others in multiplayer (a first!). Has
simplistic but effective fine grain vertex lighting that looks like
lightmapping and can do dynamic lights & shadows. Doesn't need any
kind of map precompilation, even lighting is done on the fly. Has very
simplistic quad-tree world structure that can do slopes (heightfields
with caps) and slants, water, does decent collision detection &
physics, has client/server networking that goes a long way in giving a
lag-free game experience, and features a Doom/Quake-style singleplayer
(2 game modes, savegames) and multiplayer (12 game modes, master server
/ server browser, demo recording) game with some uncompromising brutal
oldskool gameplay.
Re: Cube Engine Posted by Cassius on Wed Dec 22nd 2004 at 7:01am
Cassius
1989 posts
Posted 2004-12-22 7:01am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Sounds interesting. I might download it.
Re: Cube Engine Posted by Mephs on Wed Dec 22nd 2004 at 8:07am
Mephs
381 posts
Posted 2004-12-22 8:07am
Mephs
member
381 posts 38 snarkmarks Registered: Sep 18th 2004 Occupation: Office Monkey Location: Northern Ireland
Hmmmm, Forceflow seems to have started a cubeengine cult in snarkpit rather quickly. I dled it at home, but prolly won't be able to run it, crappy as my computer is. Just don't forget what happened with Jim Jones and at Waco, people :razz:
Re: Cube Engine Posted by Junkyard God on Wed Dec 22nd 2004 at 8:47am
Junkyard God
654 posts
Posted 2004-12-22 8:47am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
i'm running it on a AMD Athlon 1,2ghz, Ge-Force 2 MX 64mb , 256mb sdram, so i think everyone here can play and run it, becouse mine runs smooth as it should :smile:
Re: Cube Engine Posted by $loth on Wed Dec 22nd 2004 at 10:27am
$loth
2256 posts
Posted 2004-12-22 10:27am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
I downloaded it this morning, and I like it a lot. Very fun and free :biggrin:
Re: Cube Engine Posted by Forceflow on Wed Dec 22nd 2004 at 11:15am
Forceflow
2420 posts
Posted 2004-12-22 11:15am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Hmmmm, Forceflow seems to have started a cubeengine cult in
snarkpit rather quickly. I dled it at home, but prolly won't be able to
run it, crappy as my computer is. Just don't forget what happened with
Jim Jones and at Waco, people :razz:
Cool, a cult. Worship me !

You probably c?n play it, tho. Just switch to a lower resolution or something. It's playable on my Celeron 333 with 8 mb of on-board video memory, so ...
Re: Cube Engine Posted by Dred_furst on Wed Dec 22nd 2004 at 12:34pm
Dred_furst
455 posts
Posted 2004-12-22 12:34pm
455 posts 135 snarkmarks Registered: Sep 3rd 2003 Location: UK
Yea, i use an ATI card in windows, it says that they arent supported in linux however,
Re: Cube Engine Posted by Forceflow on Wed Dec 22nd 2004 at 6:04pm
Forceflow
2420 posts
Posted 2004-12-22 6:04pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Ah, got it working on ATI now too. Didn't extract all the files, that's why I got error messages :razz:
Re: Cube Engine Posted by 2dmin on Thu Dec 23rd 2004 at 4:05am
2dmin
352 posts
Posted 2004-12-23 4:05am
2dmin
member
352 posts 75 snarkmarks Registered: May 17th 2003 Occupation: Progamer Location: Canberra, Australia
yeah I remember mucking around with cube about a year ago ... it's funny coz even a half decent computer gets 999 fps :biggrin: lol