Re: 3d skybox problem
Posted by omegaslayer on
Fri Dec 24th 2004 at 12:57am
Posted
2004-12-24 12:57am
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1)Do you have a leak in your map? If you do fix it and it will most likely go away.
2)Try changing the resolution, see if it goes away then.
Re: 3d skybox problem
Posted by Lan on
Fri Dec 24th 2004 at 1:06am
Lan
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i didnt see any leak sign when i compile. and i sealed it shut.
tried changing resolution, still there.
any other suggestions? btw thx anyway dude.
Re: 3d skybox problem
Posted by omegaslayer on
Fri Dec 24th 2004 at 1:09am
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ARE you sure you didnt see ****leaked**** in the compile log, because this is common Leak induced error.
If thats not the case what graphics card are you running? Because I
remember that HL1's sky had problems with certain graphics cards. A
update fixed this though.
Re: 3d skybox problem
Posted by Lan on
Fri Dec 24th 2004 at 1:34am
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holy s**t your right. my bad.
**** leaked ****
Entity light_spot (-288.00 1488.00 236.00) leaked!
didnt see cus it was too fast. sorry. yous can delete this thread now.
thx omegaslayer
Re: 3d skybox problem
Posted by omegaslayer on
Fri Dec 24th 2004 at 1:37am
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Check out my new TUT on leaks, The new Hammer helps find them :biggrin:
Re: 3d skybox problem
Posted by Lan on
Fri Dec 24th 2004 at 2:09am
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damn i sealed my map, now its taking forever to compile. it takes time doing the portal flow thingy. is this normal?
Re: 3d skybox problem
Posted by Black Cat on
Fri Dec 24th 2004 at 2:16am
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You coude try moveing your sky box above your map or to the side.
Plus dont have it share a wall with your map its best not to.
Re: 3d skybox problem
Posted by omegaslayer on
Fri Dec 24th 2004 at 2:24am
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Do you mean vis? yes vis should take a long time if you have a
complicated map. Maybe you have another leak, try just running bsp, and
see if there is a leak still hanging around.
Re: 3d skybox problem
Posted by SaintGreg on
Fri Dec 24th 2004 at 6:10am
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the main slowdown in vis is the optimization stage (portal flow).
But you only need that for a final build, otherwise you can add -fast
as a parameter to vis to speed things up greatly.
Re: 3d skybox problem
Posted by Lan on
Fri Dec 24th 2004 at 6:30am
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oh so i can turn off vis when i compile a test map? and turn it back on if i have the final map.
Re: 3d skybox problem
Posted by Joe-Bob on
Fri Dec 24th 2004 at 6:43am
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By "sealing" your map, you don't, by any chance, mean that you made a box surround all or parts of it, right?
Re: 3d skybox problem
Posted by Lan on
Fri Dec 24th 2004 at 6:50am
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yes i didnt put a box surronding the whole map. but i fixed it thanks to omegaslayers' tutorial. wow sounds like a commercial. well anyway it was a leak, a microscopic leak.