Error in compiling

Error in compiling

Re: Error in compiling Posted by Dark|Killer on Fri Dec 24th 2004 at 1:47pm
Dark|Killer
758 posts
Posted 2004-12-24 1:47pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Yo guyz...when i press F9 and compile and everything...instead of running the game this thing appears:

Error! :eek:

MountAppFileSystem()Failed:SteamMountAppFileSystem(4294967295,4,0x28cfd0c) Failed with error 101: Not Logged In :eek:

and another one is that when i open halflife2 button from the taskbar:

Engine error!

DispInfo_LoadDisplacements: discounts (12 and 18) dont match.

what is that and how to fix it and how to get rid of it ??? :confused:

Plz help me in this !!!
Re: Error in compiling Posted by Guessmyname on Fri Dec 24th 2004 at 5:22pm
Guessmyname
342 posts
Posted 2004-12-24 5:22pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Log into to Steam presumably. Are you running Hammer through Steam or though its exe? If its the last you need to be logged in to Steam to compile maps
Re: Error in compiling Posted by Dark|Killer on Fri Dec 24th 2004 at 6:32pm
Dark|Killer
758 posts
Posted 2004-12-24 6:32pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
i open SOURSE SDK by using steam...but i acutally keep on having this problem ...
Re: Error in compiling Posted by Guessmyname on Fri Dec 24th 2004 at 9:48pm
Guessmyname
342 posts
Posted 2004-12-24 9:48pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Do you close the steam windows? I remember reading something (in here) that you need to keep Steam or its counterparts (ie the SDK window) running in the background
Re: Error in compiling Posted by Dark|Killer on Sat Dec 25th 2004 at 11:31am
Dark|Killer
758 posts
Posted 2004-12-25 11:31am
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
oh...i actaully dont but ill try this time
Re: Error in compiling Posted by Dark|Killer on Sat Dec 25th 2004 at 1:51pm
Dark|Killer
758 posts
Posted 2004-12-25 1:51pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
its no use...it stays like that....plz help me guyz!!! :cry: :microwave:
Re: Error in compiling Posted by Dark|Killer on Sat Dec 25th 2004 at 2:41pm
Dark|Killer
758 posts
Posted 2004-12-25 2:41pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
i found out some thing....

when i open this file:E:\Steam\SteamApps\<username>\sourcesdk

i found out that the hl2 .exe is found there...when i open it this appears...:

MountAppFileSystem()Failed:SteamMountAppFileSystem(4294967295,4,0x28cfd0c) Failed with error 101: Not Logged In

i found out that the problem of this message appearing when i press F9 in the editor...is the same problem of that ... the normal hl2 .exe works fine...but this one in the source SDK file it doesnt...any 1 here knows why !?!!??

man i just feel like BREAKING EVERYTHING :crash: LOL
Re: Error in compiling Posted by Orpheus on Sat Dec 25th 2004 at 3:07pm
Orpheus
13860 posts
Posted 2004-12-25 3:07pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i do not understand. logged in is logged in. if you can play HL2 online, then you should be able to map. in fact, you should be able to map OFFLINE. why not seek out the tutorials or threads on how to achieve offline play?

unless i am completely mistaken, you should be able to play/map without being logged in.
Re: Error in compiling Posted by Dark|Killer on Sat Dec 25th 2004 at 3:13pm
Dark|Killer
758 posts
Posted 2004-12-25 3:13pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
dude...i always map offline...but the thing is that when i finish mapping ... i need to compile it and get ready for testing ... so i hit F9 it compiles normally...then the game is supposed to start...but instead...the error appears...(WHILE LOGGED IN ) !!!!

here is the Compile status:....Note :sad: when i run Hl2 normally..and put the console thing and type " map falling_end" it opens ok...but i want to open HL2 from hammer !!!)

** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end"


Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent\materials
Loading E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity item_healthkit (1646.49 672.54 -7262.72) leaked!


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, -3700.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, -121.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 70.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 506.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1858.0, -3258.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1364.0, -2938.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1042.0, -2938.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1346.0, -7264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (291842 bytes)
Static prop models/props_debris/barricade_tall02a.mdl outside the map (1912.00, 822.87, -7268.00)
Static prop models/props_debris/barricade_tall02a.mdl outside the map (1868.00, 590.87, -7292.00)
Static prop models/props_debris/barricade_tall02a.mdl outside the map (1940.00, 716.00, -7260.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2


** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end"


Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.bsp
reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.prt
LoadPortals: couldn't read e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.prt


** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end"


Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
ERROR: Couldn't open texlight file e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\lights.rad


** Executing...
** Command: Copy File
** Parameters: "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.bsp" "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent\maps\falling_end.bsp"


Re: Error in compiling Posted by Orpheus on Sat Dec 25th 2004 at 3:27pm
Orpheus
13860 posts
Posted 2004-12-25 3:27pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i am very sorry, but i cannot read that color. it hurts. :cry:

try unticking the "run game after" box, and loading the map manually.

two things you are telling me.

1) you can play normally.
2) it fails to load after compile.

skip that portion. and load it manually.
Re: Error in compiling Posted by Dark|Killer on Sat Dec 25th 2004 at 3:31pm
Dark|Killer
758 posts
Posted 2004-12-25 3:31pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
Well the problem is that when u run the game from hammer its easier to open (faster) and to minimize it and maximize it again...cuzz when i open it manually it some times lag out of the game from the game reference memory something.. i dunno wat...Here is the compile thingy again.i hope that there is a way to solve it !!!..i hope white doesnt hurt u :smile:

** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end"


Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent\materials
Loading E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity item_healthkit (1646.49 672.54 -7262.72) leaked!


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, -3700.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, -121.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 70.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 506.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1858.0, -3258.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1364.0, -2938.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1042.0, -2938.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1346.0, -7264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (291842 bytes)
Static prop models/props_debris/barricade_tall02a.mdl outside the map (1912.00, 822.87, -7268.00)
Static prop models/props_debris/barricade_tall02a.mdl outside the map (1868.00, 590.87, -7292.00)
Static prop models/props_debris/barricade_tall02a.mdl outside the map (1940.00, 716.00, -7260.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2


** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end"


Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.bsp
reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.prt
LoadPortals: couldn't read e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.prt


** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end"


Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
ERROR: Couldn't open texlight file e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\lights.rad


** Executing...
** Command: Copy File
** Parameters: "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.bsp" "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent\maps\falling_end.bsp"
Re: Error in compiling Posted by Orpheus on Sat Dec 25th 2004 at 3:46pm
Orpheus
13860 posts
Posted 2004-12-25 3:46pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
dude, you have warning messages throughout that entire log. not the least of which is a leak..

you must be knowledged enough to have read that.

fix the errors.

(why is your reply yellow?)
Re: Error in compiling Posted by Dark|Killer on Sat Dec 25th 2004 at 4:46pm
Dark|Killer
758 posts
Posted 2004-12-25 4:46pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
lol i dunno why in yellow...anywayz...ill check the map for errors and tell u wat happens ok?!?!
Re: Error in compiling Posted by Leperous on Sat Dec 25th 2004 at 8:08pm
Leperous
3382 posts
Posted 2004-12-25 8:08pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
This thread is completely pointless and is all over the shop. If you have a particular problem, post it along with the compile log or exact description, and we'll answer it- DONT ASK MULTIPLE QUESTIONS IN ONE THREAD!- otherwise I'll just delete this topic!
Re: Error in compiling Posted by Dark|Killer on Sun Dec 26th 2004 at 12:04pm
Dark|Killer
758 posts
Posted 2004-12-26 12:04pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
wat do u mean :confused:
Re: Error in compiling Posted by Leperous on Sun Dec 26th 2004 at 5:05pm
Leperous
3382 posts
Posted 2004-12-26 5:05pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
You're making it out to seem like you've got a bunch of different problems with your map, but nm, it's christmas :wink:

I think the first thing to point out here is to NOT run HL2 through the hl2.exe file you've found anywhere on your PC- do it with Steam.exe -applaunch xxx (where xxx is the game number, I don't recall HL2's right now). Go check out our advanced compile setup tutorial!
Re: Error in compiling Posted by Dark|Killer on Sun Dec 26th 2004 at 5:09pm
Dark|Killer
758 posts
Posted 2004-12-26 5:09pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
thx leperous...Lol i forgot Merry X-mas for all...ill try the advance tut now cya dude :smile:

Steam.exe -applaunch xxx (where xxx is the game number,

Hey..wats the game number of HL2???...how can i point it out??

but just 1 last Q(i hope) :biggrin: ... wats the difference between normal compiling and the expert one !?!?...is expert uhhh...makes the game wroks better??
Re: Error in compiling Posted by TeZ on Sun Dec 26th 2004 at 5:28pm
TeZ
9 posts
Posted 2004-12-26 5:28pm
TeZ
member
9 posts 1 snarkmarks Registered: Dec 14th 2004 Occupation: school Location: usa
i am totaly fuggin lost!!!!! soooo frustrating! i tried to follow the advanced compile setup tut but got lost. this is sooo gay, is there an easy way to do this? all i want to do is see how big or small my lawn on my map is...right now thats all i have is a rectangular brush thats my lawn!!! wtf! help me!
Re: Error in compiling Posted by Dark|Killer on Sun Dec 26th 2004 at 5:34pm
Dark|Killer
758 posts
Posted 2004-12-26 5:34pm
758 posts 225 snarkmarks Registered: Dec 22nd 2004 Occupation: Student Location: Dubai (Middle East)
uhhh...the compile thing on the topic..is actually an error...not the solution or answer to something....but the advance compile thing...i still didnt check it yet...LOL :azelito: