Re: Error in compiling
Posted by Guessmyname on
Fri Dec 24th 2004 at 5:22pm
342 posts
173 snarkmarks
Registered:
Dec 6th 2004
Log into to Steam presumably. Are you running Hammer through Steam or though its exe? If its the last you need to be logged in to Steam to compile maps
Re: Error in compiling
Posted by Dark|Killer on
Fri Dec 24th 2004 at 6:32pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
i open SOURSE SDK by using steam...but i acutally keep on having this problem ...
Re: Error in compiling
Posted by Guessmyname on
Fri Dec 24th 2004 at 9:48pm
342 posts
173 snarkmarks
Registered:
Dec 6th 2004
Do you close the steam windows? I remember reading something (in here) that you need to keep Steam or its counterparts (ie the SDK window) running in the background
Re: Error in compiling
Posted by Dark|Killer on
Sat Dec 25th 2004 at 11:31am
Posted
2004-12-25 11:31am
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
oh...i actaully dont but ill try this time
Re: Error in compiling
Posted by Dark|Killer on
Sat Dec 25th 2004 at 2:41pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
i found out some thing....
when i open this file:E:\Steam\SteamApps\<username>\sourcesdk
i found out that the hl2 .exe is found there...when i open it this appears...:
MountAppFileSystem()Failed:SteamMountAppFileSystem(4294967295,4,0x28cfd0c) Failed with error 101: Not Logged In
i found out that the problem of this message appearing when i press F9 in the editor...is the same problem of that ... the normal hl2 .exe works fine...but this one in the source SDK file it doesnt...any 1 here knows why !?!!??
man i just feel like BREAKING EVERYTHING :crash: LOL
Re: Error in compiling
Posted by Orpheus on
Sat Dec 25th 2004 at 3:07pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
i do not understand. logged in is logged in. if you can play HL2 online, then you should be able to map. in fact, you should be able to map OFFLINE. why not seek out the tutorials or threads on how to achieve offline play?
unless i am completely mistaken, you should be able to play/map without being logged in.
Re: Error in compiling
Posted by Dark|Killer on
Sat Dec 25th 2004 at 3:13pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
dude...i always map offline...but the thing is that when i finish mapping ... i need to compile it and get ready for testing ... so i hit F9 it compiles normally...then the game is supposed to start...but instead...the error appears...(WHILE LOGGED IN ) !!!!
here is the Compile status:....Note :sad: when i run Hl2 normally..and put the console thing and type " map falling_end" it opens ok...but i want to open HL2 from hammer !!!)
** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end"
Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent\materials
Loading E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity item_healthkit (1646.49 672.54 -7262.72) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, -3700.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, -121.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 70.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 506.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1858.0, -3258.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1364.0, -2938.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1042.0, -2938.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1346.0, -7264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (291842 bytes)
Static prop models/props_debris/barricade_tall02a.mdl outside the map (1912.00, 822.87, -7268.00)
Static prop models/props_debris/barricade_tall02a.mdl outside the map (1868.00, 590.87, -7292.00)
Static prop models/props_debris/barricade_tall02a.mdl outside the map (1940.00, 716.00, -7260.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.bsp
reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.prt
LoadPortals: couldn't read e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.prt
** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
ERROR: Couldn't open texlight file e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\lights.rad
** Executing...
** Command: Copy File
** Parameters: "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.bsp" "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent\maps\falling_end.bsp"
Re: Error in compiling
Posted by Dark|Killer on
Sat Dec 25th 2004 at 3:31pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
Well the problem is that when u run the game from hammer its easier to open (faster) and to minimize it and maximize it again...cuzz when i open it manually it some times lag out of the game from the game reference memory something.. i dunno wat...Here is the compile thingy again.i hope that there is a way to solve it !!!..i hope white doesnt hurt u :smile:
** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vbsp.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end"
Valve Software - vbsp.exe (Dec 15 2004)
2 threads
materialPath: e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent\materials
Loading E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity item_healthkit (1646.49 672.54 -7262.72) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, -3700.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, -121.3)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 70.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 506.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1858.0, -3258.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1364.0, -2938.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1042.0, -2938.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1346.0, -7264.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (291842 bytes)
Static prop models/props_debris/barricade_tall02a.mdl outside the map (1912.00, 822.87, -7268.00)
Static prop models/props_debris/barricade_tall02a.mdl outside the map (1868.00, 590.87, -7292.00)
Static prop models/props_debris/barricade_tall02a.mdl outside the map (1940.00, 716.00, -7260.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vvis.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end"
Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.bsp
reading e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.prt
LoadPortals: couldn't read e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.prt
** Executing...
** Command: "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\vrad.exe"
** Parameters: -game "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent" "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
ERROR: Couldn't open texlight file e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\bin\lights.rad
** Executing...
** Command: Copy File
** Parameters: "E:\Steam\SteamApps\22ca06895d6b4e3c599e83fdaeff2772\half-life 2\hl2\maps\falling_end.bsp" "e:\steam\steamapps\22ca06895d6b4e3c599e83fdaeff2772\sourcesdk\sdkcontent\maps\falling_end.bsp"
Re: Error in compiling
Posted by Orpheus on
Sat Dec 25th 2004 at 3:46pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
dude, you have warning messages throughout that entire log. not the least of which is a leak..
you must be knowledged enough to have read that.
fix the errors.
(why is your reply yellow?)
Re: Error in compiling
Posted by Dark|Killer on
Sat Dec 25th 2004 at 4:46pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
lol i dunno why in yellow...anywayz...ill check the map for errors and tell u wat happens ok?!?!
Re: Error in compiling
Posted by Leperous on
Sat Dec 25th 2004 at 8:08pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
This thread is completely pointless and is all over the shop. If you have a particular problem, post it along with the compile log or exact description, and we'll answer it- DONT ASK MULTIPLE QUESTIONS IN ONE THREAD!- otherwise I'll just delete this topic!
Re: Error in compiling
Posted by Dark|Killer on
Sun Dec 26th 2004 at 5:09pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
thx leperous...Lol i forgot Merry X-mas for all...ill try the advance tut now cya dude :smile:
Steam.exe -applaunch xxx (where xxx is the game number,
Hey..wats the game number of HL2???...how can i point it out??
but just 1 last Q(i hope) :biggrin: ... wats the difference between normal compiling and the expert one !?!?...is expert uhhh...makes the game wroks better??
Re: Error in compiling
Posted by TeZ on
Sun Dec 26th 2004 at 5:28pm
9 posts
1 snarkmarks
Registered:
Dec 14th 2004
Occupation: school
Location: usa
i am totaly fuggin lost!!!!! soooo frustrating! i tried to follow the advanced compile setup tut but got lost. this is sooo gay, is there an easy way to do this? all i want to do is see how big or small my lawn on my map is...right now thats all i have is a rectangular brush thats my lawn!!! wtf! help me!