ambience

ambience

Re: ambience Posted by Lan on Mon Dec 27th 2004 at 7:47am
Lan
30 posts
Posted 2004-12-27 7:47am
Lan
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30 posts 13 snarkmarks Registered: Dec 13th 2004 Occupation: evil genius Location: usa
uhmm how do you guys put a backround sound in a map. like you want the map to be windy so you want to play a sound like wind or sumtin at the backround. should i use ambient_generic? how do i trigger it? what is the prefered volume and pitch.

:dorky:
Re: ambience Posted by Orpheus on Mon Dec 27th 2004 at 10:15am
Orpheus
13860 posts
Posted 2004-12-27 10:15am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Lan</DIV>
<DIV class=quotetext>uhmm how do you guys put a backround sound in a map. like you want the map to be windy so you want to play a sound like wind or sumtin at the backround. should i use ambient_generic? how do i trigger it? what is the prefered volume and pitch.

:dorky:

</DIV></DIV>

lets assume its the same as HL1.

yes, use an ambient_generic
be positive about the path to the file, and no typo's
there should be boxes in the properties to tick.. try start out on or somesuch. (its been ages)
sounds like wind are already looped.
if HL2 is different.. i appologize for bad info.
Re: ambience Posted by Leperous on Mon Dec 27th 2004 at 3:10pm
Leperous
3382 posts
Posted 2004-12-27 3:10pm
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Or you can use an env_soundscape, which will play a set of "appropriate" noises for you- read the entity help, and find more sentence names by getting the GCF viewer from our files page, opening the Source Engine/HL2 GCF, and looking inside the soundscapes.txt file.
Re: ambience Posted by Andrei on Mon Dec 27th 2004 at 5:09pm
Andrei
2455 posts
Posted 2004-12-27 5:09pm
Andrei
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I don't see any difference between the HL1 ambient_generic and the HL2 one. They work the same and have the same specifics.
Re: ambience Posted by Lan on Tue Dec 28th 2004 at 3:58am
Lan
30 posts
Posted 2004-12-28 3:58am
Lan
member
30 posts 13 snarkmarks Registered: Dec 13th 2004 Occupation: evil genius Location: usa
***edited***

nvm trying out the env_sounnscape
Re: ambience Posted by Lan on Tue Dec 28th 2004 at 4:10am
Lan
30 posts
Posted 2004-12-28 4:10am
Lan
member
30 posts 13 snarkmarks Registered: Dec 13th 2004 Occupation: evil genius Location: usa
used sounscapes and worked. thx guys