Re: Maya for free...
Posted by gimpinthesink on
Fri Oct 17th 2003 at 5:09pm
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That looks cool I d give it a try if my pc could handle it
Re: Maya for free...
Posted by Jinx on
Fri Oct 17th 2003 at 6:47pm
Jinx
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ah, cool. for a while there they didn't have one available online. although you could still get the PLE that came with UT2k3, since it's what you use to make static meshes for that game. I'll probably stick with the version 4 I have since I can't download that on 56k anyway :sad:
Re: Maya for free...
Posted by mazemaster on
Fri Oct 17th 2003 at 7:25pm
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I like max's polymodeling tools better.
Re: Maya for free...
Posted by Edge Damodred on
Fri Oct 17th 2003 at 8:31pm
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Max is better for modeling, but texturing Maya is a lot better. Hope the plugin for UT2k3 gets updated for it soon.
Re: Maya for free...
Posted by Tracer Bullet on
Fri Oct 17th 2003 at 8:35pm
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Location: Seattle WA, USA
is there a free version of 3DSMax?
Re: Maya for free...
Posted by Hornpipe2 on
Fri Oct 17th 2003 at 9:22pm
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Sort of. You can get G-Max, which is a cut-down version of 3ds max used for modeling (it won't render). Plugins still work for it, I think, so you can export your models in the HL format and such.
Re: Maya for free...
Posted by Edge Damodred on
Fri Oct 17th 2003 at 9:44pm
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You can't directly export to HL models, you have to use the Q3 plugin, export as a .mdl3, then take it into Milkshape and convert it to HL.
Re: Maya for free...
Posted by Gorbachev on
Fri Oct 17th 2003 at 11:22pm
Posted
2003-10-17 11:22pm
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Is there a plugin for that free maya that can at least lead to a conversion to HL .mdls?
Re: Maya for free...
Posted by mazemaster on
Sat Oct 18th 2003 at 12:49am
Posted
2003-10-18 12:49am
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Feb 12th 2002
Gmax sucks and there is no free version of max unfortunately. The educational version is not too bad to come by if you know the right people though.
Re: Maya for free...
Posted by Loco on
Sat Oct 18th 2003 at 7:27am
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Agreed. Maya good. G-Max bad. Never tried 3DSMax though - Supposed to be quite difficult to handle. It's all very well saying that MS3D will work, but that costs money and with all that activation it's a pain when you're reformatting every five minutes.
According to the HL2 SDK FAQ (acronym heaven) there will be a plugin for Maya to export to HL2 models. Don't know about HL1 .mdl files though.