Re: Prison toilets falling down
Posted by satchmo on
Fri Dec 31st 2004 at 6:43pm
satchmo
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I know the prison toilet models need to be prop_physics, but I noticed that they don't stick to the wall (like they're installed) after the world spawns. This makes sense to me, because they are physics objects after all, and they react to gravity. But I want them to stay upright and attached to the wall initially.
Do I need to tick a certain flag setting to make them stay up initially?
Re: Prison toilets falling down
Posted by CrazyC on
Fri Dec 31st 2004 at 6:54pm
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Checking off the "Start Asleep" flag will start with the toilets attached to the wall. But I am pretty sure once they are shot, they will fall. But being only toilets, you want them to be shot around, dont you? :razz:
Re: Prison toilets falling down
Posted by Guessmyname on
Fri Dec 31st 2004 at 6:57pm
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have you tried the motion disabled flag?
If you want them to be psy gunnable check enable motion on psycannon grab too
Re: Prison toilets falling down
Posted by Mouse on
Fri Dec 31st 2004 at 8:36pm
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Yeah, motion-disabled will do it.
Now if only I could figure out why my sink doesn't respawn like my toilet does.
Re: Prison toilets falling down
Posted by Petrarch on
Fri Dec 31st 2004 at 9:20pm
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prop_physics_respawnable?
Re: Prison toilets falling down
Posted by Mouse on
Fri Dec 31st 2004 at 10:22pm
Posted
2004-12-31 10:22pm
Mouse
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Yeah that's what it is, but it won't respawn.