Re: Combine turrets
Posted by SuperCobra on
Mon Jan 3rd 2005 at 5:51am
184 posts
28 snarkmarks
Registered:
Jan 2nd 2005
Location: Oregon,USA
Can u set something so when I press a button combine turrets will be on
my team for 10 seconds and then they go back to neutral I want this for
HL2DM if it is possible. So they go agaisnt everyone besides me for 10
seconds.
Re: Combine turrets
Posted by Nickelplate on
Mon Jan 3rd 2005 at 6:32am
2770 posts
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Registered:
Nov 23rd 2004
Occupation: Prince of Pleasure
Location: US
I have tried the same thing using logic_timers and all that stuff. Pretty much teh only way you can have them be on your side for limited time is to make them spawn and then have them delete or self destruct after so many seconds.
BTW, I love your avatar, I am into cobras myself, my dad has a 97 cobra and we build old-school Cobra-Jet motors. I like meeting other ford fans
Re: Combine turrets
Posted by Leperous on
Mon Jan 3rd 2005 at 11:16am
Posted
2005-01-03 11:16am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
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Aug 21st 2001
Occupation: Lazy student
Location: UK
I'm not sure if you can set "teams" for gun turrets like this (or any other entity) in HL2DM- if you can get them working they'll shoot everyone, including you.
Re: Combine turrets
Posted by Rof on
Mon Jan 3rd 2005 at 4:04pm
Rof
member
210 posts
41 snarkmarks
Registered:
Dec 3rd 2004
You might try using ai_relationship to make the turrets friendly to you
and nobody else... in the single player game, you can use !player as
targetname to refer to the player, however I don't know how this would
work in DM.
Haven't tried anything like this myself.
Re: Combine turrets
Posted by omegaslayer on
Tue Jan 4th 2005 at 3:28am
2481 posts
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Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
You could possibly set something up to block the other team while it
allows the other to go through, like a trigger or something.