cube maps

cube maps

Re: cube maps Posted by Sam37 on Mon Jan 3rd 2005 at 9:33pm
Sam37
47 posts
Posted 2005-01-03 9:33pm
Sam37
member
47 posts 5 snarkmarks Registered: Dec 15th 2004 Occupation: Student Location: UK
hi, does anyone know the command line and parameters for build cube maps in expert compile :confused:

thx in advance
Re: cube maps Posted by Captain P on Mon Jan 3rd 2005 at 9:37pm
Captain P
1370 posts
Posted 2005-01-03 9:37pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
There's a thread about cubemaps just a few threads below this one...

It's not a compile parameter, it's an in-game console command, namely 'buildcubemaps'.
Re: cube maps Posted by Sam37 on Mon Jan 3rd 2005 at 9:46pm
Sam37
47 posts
Posted 2005-01-03 9:46pm
Sam37
member
47 posts 5 snarkmarks Registered: Dec 15th 2004 Occupation: Student Location: UK
ok thx, but does the game build cube maps automatically [hl2:dm]. If not, what is the point of putting env_cubemaps in a map then, if no one will bother with the command???
Re: cube maps Posted by DedDog on Mon Jan 3rd 2005 at 10:07pm
DedDog
13 posts
Posted 2005-01-03 10:07pm
DedDog
member
13 posts 11 snarkmarks Registered: Dec 3rd 2004 Occupation: Unix & Storage Admin Location: USA
When you run your map after a compile, then run the buildcubemaps
command to build the cube maps, it saves the information back into the
bsp. You will not need to run the buildcubemap command agian unless you
recompile the map. Users that download your bsp will not need to run
the buildcubemap command themselves.
Re: cube maps Posted by satchmo on Mon Jan 3rd 2005 at 10:08pm
satchmo
2077 posts
Posted 2005-01-03 10:08pm
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Sam37, read the other thread more carefully. You've missed
something. The "buildcubemaps" only needs to be run once.
After the .bsp is updated, it becomes the final .bsp. Just like
you don't need to compile the map each time you load it, you don't need
to run buildcubemaps every time you load the map.
Re: cube maps Posted by Sam37 on Mon Jan 3rd 2005 at 10:10pm
Sam37
47 posts
Posted 2005-01-03 10:10pm
Sam37
member
47 posts 5 snarkmarks Registered: Dec 15th 2004 Occupation: Student Location: UK
Basically im testing things for a dm map i will make, but when i put an env_cubemap in the test map, any surfaces that should be reflective show a purple and black checkered reflection. why isnt it reflecting the surrounding scenery?

Ive searched for this but i cant find a solution

EDIT ah ok 2 ppl just answered me while i was typing this :lol: . thanx

btw how do u get the console up in dm to build cube maps?

Doesnt seem to work like in sp

thanx
Re: cube maps Posted by ReNo on Mon Jan 3rd 2005 at 10:23pm
ReNo
5457 posts
Posted 2005-01-03 10:23pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Just like you had to for single player, go to "options -> controls
-> advanced" or something along those lines and enable the console.
You can now access it by pressing the tilde key, right below escape.