I know that it says what this error is in one of the tutorials, but it is leading to some other wierd error
MY LOG FILE
** Executing...
** Command: Change Directory
** Parameters: C:\SIERRA\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\WINDOWS\Desktop\vhe\zhlt253-17\snipe.map" "C:\SIERRA\Half-Life\dod\maps\snipe.map"
** Executing...
** Command: C:\WINDOWS\DESKTOP\VHE\ZHLT25~1\HLCSG.EXE
** Parameters: "C:\SIERRA\Half-Life\dod\maps\snipe"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\WINDOWS\DESKTOP\VHE\ZHLT25~1\HLCSG.EXE C:\SIERRA\Half-Life\dod\maps\snipe 
Entering C:\SIERRA\Half-Life\dod\maps\snipe.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
13 brushes (totalling 78 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.82 seconds)
Using Wadfile: \sierra\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \sierra\half-life\valve\xeno.wad
- Contains 2 used textures, 25.00 percent of map (264 textures in wad)
Using Wadfile: \sierra\half-life\valve\hl.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_anzio.wad
- Contains 0 used textures, 0.00 percent of map (133 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_avalanche.wad
- Contains 0 used textures, 0.00 percent of map (110 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_caen.wad
- Contains 0 used textures, 0.00 percent of map (100 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_charlie.wad
- Contains 1 used texture, 12.50 percent of map (50 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_donner.wad
- Contains 2 used textures, 25.00 percent of map (124 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_flash.wad
- Contains 1 used texture, 12.50 percent of map (71 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_forest.wad
- Contains 2 used textures, 25.00 percent of map (71 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_glider.wad
- Contains 0 used textures, 0.00 percent of map (362 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_jagd.wad
- Contains 0 used textures, 0.00 percent of map (111 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_kalt.wad
- Contains 0 used textures, 0.00 percent of map (85 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_kraftstoff.wad
- Contains 0 used textures, 0.00 percent of map (70 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_merderet.wad
- Contains 0 used textures, 0.00 percent of map (80 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_narby.wad
- Contains 0 used textures, 0.00 percent of map (76 textures in wad)
Using Wadfile: \sierra\half-life\valve\dod_zalec.wad
- Contains 0 used textures, 0.00 percent of map (75 textures in wad)
Warning: More than 8 wadfiles are in use. (17)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 0.44 mb (of 4.00 mb MAX)
1.15 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\WINDOWS\DESKTOP\VHE\ZHLT25~1\HLBSP.EXE
** Parameters: "C:\SIERRA\Half-Life\dod\maps\snipe"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\WINDOWS\DESKTOP\VHE\ZHLT25~1\HLBSP.EXE C:\SIERRA\Half-Life\dod\maps\snipe
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\dod\maps\snipe.prt'
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
1.04 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\WINDOWS\DESKTOP\VHE\ZHLT25~1\HLVIS.EXE
** Parameters: "C:\SIERRA\Half-Life\dod\maps\snipe"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\WINDOWS\DESKTOP\VHE\ZHLT25~1\HLVIS.EXE C:\SIERRA\Half-Life\dod\maps\snipe 
210 portalleafs
639 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.03 seconds)
average leafs visible: 69
g_visdatasize:5627 compressed from 5670
2.25 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\WINDOWS\DESKTOP\VHE\ZHLT25~1\HLRAD.EXE
** Parameters: -extra "C:\SIERRA\Half-Life\dod\maps\snipe"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\WINDOWS\DESKTOP\VHE\ZHLT25~1\HLRAD.EXE -extra C:\SIERRA\Half-Life\dod\maps\snipe
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
1232 faces
Create Patches : 8821 base patches
0 opaque faces
132872 square feet [19133576.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
----- END hlrad -----
and then when i run my map....
 
This happens after the game switches to the console, then after about 2 sec, it jumps back to the start screne with this thing in front.