triggering sounds

triggering sounds

Re: triggering sounds Posted by rs6 on Thu Jan 6th 2005 at 12:20am
rs6
640 posts
Posted 2005-01-06 12:20am
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640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
How can i get a sound to play when a player enters a teleport in my map?
Re: triggering sounds Posted by Orpheus on Thu Jan 6th 2005 at 12:27am
Orpheus
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Posted 2005-01-06 12:27am
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<DIV class=quote>
<DIV class=quotetitle>? quoting rs6</DIV>
<DIV class=quotetext>How can i get a sound to play when a player enters a teleport in my map?</DIV></DIV>

this has an answer, most likely in the HL1 editing forums.. but to answer it, add a trigger brush and when a person teleports in... viola.
assuming HL2 still has trigger brushes.
Re: triggering sounds Posted by DrGlass on Thu Jan 6th 2005 at 12:39am
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Posted 2005-01-06 12:39am
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
make a solid brush and cover it with the "trigger" texture, tie it to
trigger multible (not sure the exact name) and set the out put to
"play" your sound.
Re: triggering sounds Posted by rs6 on Thu Jan 6th 2005 at 1:45am
rs6
640 posts
Posted 2005-01-06 1:45am
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640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
Can you be a little more specifc. I don't nknow how to use the output feature yet.
Re: triggering sounds Posted by Orpheus on Thu Jan 6th 2005 at 2:08am
Orpheus
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Posted 2005-01-06 2:08am
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i am going to take a shot in the dark since most items triggered in HL1 are very similar.

i suggest you look up triggering doors, and substitute an ambient_generic for the door. just trigger it the same.

or better, look in the tutorials, i saw a sound tut.. just trigger it with a trigger brush.

sounds used to be very easy. unless something has changed, they still are.

as i said, many entities are similar when triggered by a brush.

fool around with them a bit.
Re: triggering sounds Posted by rs6 on Thu Jan 6th 2005 at 2:44am
rs6
640 posts
Posted 2005-01-06 2:44am
rs6
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640 posts 94 snarkmarks Registered: Dec 31st 2004 Occupation: koledge Location: New Jersey, USA
I'm pretty lost on how to do this, I under stand i need a brush that triggers, but what trigger entity shoudl it be? Also what to i have to do to get that entity to trigger the sound i want?
Re: triggering sounds Posted by ReNo on Thu Jan 6th 2005 at 2:52am
ReNo
5457 posts
Posted 2005-01-06 2:52am
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Seriously, read the tutorial here about the input/output system, it
will probably really help you. Basically you want to have some entity
trigger your ambient_generic when a certain event happens to that
entity, such as your trigger_teleport or whatever teleporting the
player.