Re: How to create intense flame?
Posted by Static88 on
Thu Jan 6th 2005 at 10:14pm
Posted
2005-01-06 10:14pm
122 posts
52 snarkmarks
Registered:
Dec 31st 2004
Occupation: USMC
Location: USA
This is probably simple, but does anyone know how to create an intense flame like on the end of a welding torch? Thanks in advance. BTW, I could find nothing on the boards on this. I had made one for HL1 back in 1999, but I can't remember what I did.
Re: How to create intense flame?
Posted by Quaver on
Thu Jan 6th 2005 at 11:11pm
Posted
2005-01-06 11:11pm
Quaver
member
144 posts
104 snarkmarks
Registered:
Oct 28th 2003
Occupation: Student
Location: London
For hl1 i would of used a sprite, but for hl2 you will proberly have to make your own image and importe it.
Re: How to create intense flame?
Posted by Leperous on
Thu Jan 6th 2005 at 11:28pm
Posted
2005-01-06 11:28pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
I would agree, though I can't see any decent torch flame sprites in HL2 :/
Re: How to create intense flame?
Posted by satchmo on
Thu Jan 6th 2005 at 11:32pm
Posted
2005-01-06 11:32pm
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
I wonder why that is the case. There are plenty of nice flames in Ravenholm and other areas in the SP levels. Why isn't that available as sprites is beyond me.
Re: How to create intense flame?
Posted by ALEXtheGreat on
Thu Jan 6th 2005 at 11:53pm
Posted
2005-01-06 11:53pm
9 posts
1 snarkmarks
Registered:
Jan 6th 2005
Occupation: School
Location: Sverige
Well, when I made my flametrower, I wanted to make that blue fire at the start of the flame, and it turned out to look like the flame on a welding torch. (mine was just bigger) I used a very short laser/beam, and faded the end. Made it blue, simple!
Hope thats the kind of flame you are looking for :smile:
Re: How to create intense flame?
Posted by Static88 on
Fri Jan 7th 2005 at 2:23am
122 posts
52 snarkmarks
Registered:
Dec 31st 2004
Occupation: USMC
Location: USA
Hmm, that sounds interesting Alex. I'll give that a try. But yeah, HL1 had an easy way to make that kind of flame, just can't remember what it was called atm. Thanks all. oh, btw, is there a clear cut way to ignite an env_steam with the heat wave flag checked? Would be a nice effect. The flame i'm using is for a broken gas pump. I have the gas flowing but for the life of me can't find a way to ignite it. Been looking around, too. I posted a thread on this issue a while back but nothing much came of it. Thanks again.
Re: How to create intense flame?
Posted by ALEXtheGreat on
Fri Jan 7th 2005 at 4:19pm
9 posts
1 snarkmarks
Registered:
Jan 6th 2005
Occupation: School
Location: Sverige
Well here's what settings I used om my flame:
I had a env_beam (But i think env_laser would work too)
Brightness: 100
beam color: 1 5 158 (rgb)
Width: 2.5
noise: 1
sprite: sprites/laserbeam.spr
and i checked the 'shade end' flag.
To me its looks like a welding torch flame, intense and powerful. Hope you'll find something that suits your needs!
Re: How to create intense flame?
Posted by Static88 on
Fri Jan 7th 2005 at 5:34pm
122 posts
52 snarkmarks
Registered:
Dec 31st 2004
Occupation: USMC
Location: USA
You the man, Alex!! I'll give that a try when I get home. Much appreciated. Thanks you.
Re: How to create intense flame?
Posted by ALEXtheGreat on
Fri Jan 7th 2005 at 6:44pm
9 posts
1 snarkmarks
Registered:
Jan 6th 2005
Occupation: School
Location: Sverige
hehe, thanks, please tell me if you got it to work! and if it turned out good :smile: