Re: trigger_push Making Bounce Pads
Posted by Grash on
Mon Jan 10th 2005 at 3:54am
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I'm getting use to Hammer as I playing around with a HL2DM map that's a clone of Q3DM17 (Longest Yard).
I'm trying to get the bouce pads in the center of the map to work atm, but with no success.Right now I've got four trigger_push brushes but when I try to set the "Direction of Push" but when I run the map the trigger brush does nothing at all.
Should I be linking a second entity to the push brush to give it the direction? (Q3 and UT2k4 Follow this method) Or is there something else I should be doing?
Thanks!
Re: trigger_push Making Bounce Pads
Posted by Orpheus on
Mon Jan 10th 2005 at 11:17am
Posted
2005-01-10 11:17am
Orpheus
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assuming HL2 is like HL1.
pushes never worked correctly unless the players feet left the floor. you have to force the player to do this. either by lowering the surface suddenly, or pushing the floor up with a lift/func_door.
what happens when you walk into your pad? can you jump and make it function?
tell us more than what its failing to do.
Re: trigger_push Making Bounce Pads
Posted by Rof on
Mon Jan 10th 2005 at 4:37pm
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I've heard of the "no push when on the floor" problem too. Of course
this is assuming you've set the trigger_push's angle correctly.
If you don't want to make a visible dip in the ground where the push
is, you could use small playerclip ramps around the trigger, that
launch the players into the air slightly as they run over them.
Or make an invisible playerclip func_door which lifts the player a few units, as Orpheus says.
You might also look at trigger_vphysics_motion, which seems to be a
new, much more configurable version of trigger_push that also works on
physics objects.
Re: trigger_push Making Bounce Pads
Posted by Grash on
Wed Jan 12th 2005 at 10:35pm
Posted
2005-01-12 10:35pm
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Ah, okay... That's stupid to have to be off the ground but I understand what is going on.
Thanks Guys.
Re: trigger_push Making Bounce Pads
Posted by Bl1tz on
Tue May 10th 2005 at 6:44am
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Has anyone made a working example of this??
I'm trying to get my trigger_push to work, but it will only work on
prop_physics props. When the player steps on it, it gives a "Warning
velocity out of range for prop player_[whatever] clamping..." and
doesn't move me.
It doeesn't give that error for the prop_physic props.
Thanks to anyone who can help, because I've tried everything and I can't get it to work.
Re: trigger_push Making Bounce Pads
Posted by Orpheus on
Tue May 10th 2005 at 8:44am
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try decompiling the map "dm_bounce"
Re: trigger_push Making Bounce Pads
Posted by wil5on on
Tue May 10th 2005 at 9:51am
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Decompiling bounce isnt going to help much in HL2, I suspect everythings changed...
Make sure the flags on the push are set right. If they are, its possible the player is still on the ground when the push starts and HL2 clamps the players vertical velocity to 0 when hes "on the ground". Make a non-solid floor around the push (func_brush, solidity always off), and put a solid floor under that, so the player falls slightly when he enters the push trigger.
Re: trigger_push Making Bounce Pads
Posted by Bl1tz on
Wed May 11th 2005 at 12:10am
Posted
2005-05-11 12:10am
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I tried putting clip brushes around it so that the player would "fall"
in like you said, but it's still not working. I guess I will just have
to mess with it until I get it right. Thanks.
edit: I have tried every method discussed and I still can't get it to
work correctly. This is infuriating. I tried putting not solid brushes
around it, using a door to make the player fall into it, even if I drop
the player from 1000 ft into the f**king thing, it still doesn't work.
I finished my map, and this is the one thing that refuses to work. If I
can't get it to work, I'm gonna have to redesign a large area that I
really like, and I'd prefer not to do that.
If any of you have map sources you wouldn't mind lending out, I would really appreciate that. Thanks.
Re: trigger_push Making Bounce Pads
Posted by Orpheus on
Wed May 11th 2005 at 12:29am
Posted
2005-05-11 12:29am
Orpheus
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<DIV class=quote>
<DIV class=quotetitle>? quoting Bl1tz</DIV>
<DIV class=quotetext>I tried putting clip brushes around it so that the player would "fall" in like you said, but it's still not working. I guess I will just have to mess with it until I get it right. Thanks.
</DIV></DIV>
clip brush?
you need a brush set to func_illusion, or just make an indentation in the floor to break contact between the feet of the player, and the floor.
..............player's feet
floor ----\____dip_____/-----floor
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Make sure that the brush you tie the "trigger_push" to is tall. For example... make it at least 3 or 4 player heights tall.
When you're standing in the trigger_push brush and you jump, do you go anywhere?
If you're still having problems I can send you my VMF with the working bounce pad.