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                        Posted by omegaslayer on 
    Fri Jan 14th 2005 at 12:26am
                     
                    
                        
                        Posted 
    2005-01-14 12:26am
                     
                 
                
            
            
                
    
            2481 posts
        595 snarkmarks
        Registered: 
    Jan 16th 2004
                    Occupation: Sr. DevOPS Engineer
                            Location: Seattle, WA
             
                
                        Belongs in the general board BTW :biggrin: . I thought of doing something like
this before. Nice website, you mean business, unlike many of the other
mods I've seen. How do they want the maps? Do they want remakes of the
N64? or entirly new ones?
                                    
             
        
            
            
                                     
                                
                    
                        Re: New Goldeneye Mod
                        Posted by Vash on 
    Fri Jan 14th 2005 at 12:36am
                     
                    
                        
                        Posted 
    2005-01-14 12:36am
                     
                 
                
            
            
                
    
                    
                             Vash
                            Vash
            
                        member
     
            1206 posts
        181 snarkmarks
        Registered: 
    Feb 4th 2003
                    Occupation: Afraid of Spiders
                     
                
                        Tried to be done before but all other developers have failed. Perhaps
this is the mod that will succeed? I'll finish up my dm_facility map.
                                    
             
        
            
            
                                     
                                
                    
                        Re: New Goldeneye Mod
                        Posted by nickster on 
    Fri Jan 14th 2005 at 1:06am
                     
                    
                 
                
            
            
                
    
            22 posts
        2 snarkmarks
        Registered: 
    Nov 22nd 2004
                     
                
                        Remakes. I had a lot of fun doing the stack level. I remade the level exactly as it was in the game, but added in some nicer textures and lighting effects.
I'd really like to see that Facility map of yours when its done. One of my favorite levels.
                                    
             
        
            
            
                                     
                                
                    
                        Re: New Goldeneye Mod
                        Posted by Spartan on 
    Fri Jan 14th 2005 at 1:21am
                     
                    
                 
                
            
            
                
    
                    
                             Spartan
                            Spartan
            
                        member
     
            1204 posts
        409 snarkmarks
        Registered: 
    Apr 28th 2004
                     
                
                        I really like the website.
                                    
             
        
            
            
                                     
                                
                    
                        Re: New Goldeneye Mod
                        Posted by habboi on 
    Fri Jan 14th 2005 at 4:25pm
                     
                    
                 
                
            
            
                
    
                    
                             habboi
                            habboi
            
                            The Spammer of Snarkpit
                member
     
            782 posts
        178 snarkmarks
        Registered: 
    Dec 11th 2004
                            Location: United Kingdom
             
                
                        lol im making facility too but i havent posted it no snark as it was going to be a surprise :biggrin:
Ive made quite a bit from the previous ge mod
                                    
             
        
            
            
                                     
                                
                    
                        Re: New Goldeneye Mod
                        Posted by Disgrntld on 
    Fri Jan 14th 2005 at 6:28pm
                     
                    
                 
                
            
            
                
    
            7 posts
        11 snarkmarks
        Registered: 
    Dec 28th 2004
                    Occupation: Software Engineer
                            Location: Texas
             
                
                        Is anyone working on complex??
Best..map..ever..
                                    
             
        
            
            
                                     
                                
                    
                        Re: New Goldeneye Mod
                        Posted by Myrk- on 
    Fri Jan 14th 2005 at 6:43pm
                     
                    
                 
                
            
            
                
    
                    
                             Myrk-
                            Myrk-
            
                        member
     
            2299 posts
        604 snarkmarks
        Registered: 
    Feb 12th 2002
                    Occupation: CAD & Graphics Technician
                            Location: Plymouth, UK
             
                
                        The maps look a bit blank. You could be intelligent about this and do a CS:S and remake the original levels but make them look way better by adding different features. I think a prime example that you should base your mapping from is the evolution of de_prodigy... For anyone who hasn't seen the new one I suggest you do, it's simply beautiful!
                                    
             
        
            
            
                                     
                                
                    
                        Re: New Goldeneye Mod
                        Posted by Vash on 
    Fri Jan 14th 2005 at 6:45pm
                     
                    
                 
                
            
            
                
    
                    
                             Vash
                            Vash
            
                        member
     
            1206 posts
        181 snarkmarks
        Registered: 
    Feb 4th 2003
                    Occupation: Afraid of Spiders
                     
                
                        I don't know Myrk. I may make a complete facility remake, then toy
around with it and let it evolve. For the first versions of these maps
though I think they should be exactly the same as the originals.
Perhaps after a few releases we will start upgrading them with new
features.
                                    
             
        
            
            
                                     
                                
                    
                        Re: New Goldeneye Mod
                        Posted by Joe-Bob on 
    Fri Jan 14th 2005 at 10:14pm
                     
                    
                        
                        Posted 
    2005-01-14 10:14pm
                     
                 
                
            
            
                
    
                    
                             Joe-Bob
                            Joe-Bob
            
                        member
     
            180 posts
        77 snarkmarks
        Registered: 
    Dec 3rd 2004
                     
                
                        Personally, I think that the remakes shouldn't be exactly like the
original game.  With a HL1 remake, you could get away with copying
over most of the archetecture, but with a game like Goldeneye, it
simply won't look or play very good as is.
                                    
             
        
            
            
                                     
                                
                    
                        Re: New Goldeneye Mod
                        Posted by Myrk- on 
    Sat Jan 15th 2005 at 11:36am
                     
                    
                        
                        Posted 
    2005-01-15 11:36am
                     
                 
                
            
            
                
    
                    
                             Myrk-
                            Myrk-
            
                        member
     
            2299 posts
        604 snarkmarks
        Registered: 
    Feb 12th 2002
                    Occupation: CAD & Graphics Technician
                            Location: Plymouth, UK
             
                
                        .... To be honest, thats not enough. Seriously compare Prodigy from CS to CSS and thats the kinda change you need. You need railings on all the sidewalks, stuff in the middle of the room, loads! Goldeneye had a different control system... In this environment it won't work on PC's very well.
I suggest all you do is take the basic layout of maps and then make it whatever based on the plans. No offence, but that map is very simplistic looking.
You should definitely change it- maps give alot of the attration to mods. I mean, whos to say that arena there can't be an outisde arena set in snow?
                                    
             
        
            
            
                                     
                                
                    
                        Re: New Goldeneye Mod
                        Posted by Loco on 
    Sat Jan 15th 2005 at 12:05pm
                     
                    
                        
                        Posted 
    2005-01-15 12:05pm
                     
                 
                
            
            
                
    
                    
                             Loco
                            Loco
            
                        member
     
            615 posts
        121 snarkmarks
        Registered: 
    Aug 29th 2003
                    Occupation: Student
                            Location: UK
             
                
                        I'm with Myrk on this one. Simple layout first, then spice it up with
additions like props and decals. The source engine can handle more than
just a few box rooms, so add a few more things. Good idea for someone
to remake Goldeneye for source though.
                                    
             
        
            
            
                                     
                                
                    
                        Re: New Goldeneye Mod
                        Posted by nickster on 
    Sat Jan 15th 2005 at 12:55pm
                     
                    
                        
                        Posted 
    2005-01-15 12:55pm
                     
                 
                
            
            
                
    
            22 posts
        2 snarkmarks
        Registered: 
    Nov 22nd 2004
                     
                
                        I agree and am all for innovating the original maps. But at the same time I would like to stay true to the original. The Prodigy map is still at it's heart the same layout as the original.
                                    
             
        
            
            
                                     
                                
                    
                        Re: New Goldeneye Mod
                        Posted by Junkyard God on 
    Sat Jan 15th 2005 at 1:17pm
                     
                    
                 
                
            
            
                
    
            654 posts
        81 snarkmarks
        Registered: 
    Oct 27th 2004
                    Occupation: Stoner/mucisian/level design
                            Location: The Nether Regions
             
                
                        try getting som of the original HL goldeneye mappers , they were pretty good
(andrew nguyen is good :wink: )