Re: making textures/materials fit without stretching them
Posted by Joe-Bob on
Sun Jan 16th 2005 at 7:48pm
Joe-Bob
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See that 512x512 by #1? Make the brush face you want it attached
to one quarter of that size (128x128). Then, hit fit. The
texture size SHOULD be at .25, that's what they're made for.
Re: making textures/materials fit without stretching them
Posted by David from IKG on
Sun Jan 16th 2005 at 8:07pm
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then what textures do i use for walls and floors?
Re: making textures/materials fit without stretching them
Posted by Campaignjunkie on
Sun Jan 16th 2005 at 8:32pm
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Most walls and textures in HL2 ARE supposed to be at .25 or .50 scale, they are meant to repeat.
The repetition just usually isn't so obvious in-game, when you have
lighting and props. Using decals, overlays, and props effectively can
also divert the player's attention so that repetition won't be noticed.
Look at a few HL2 screenshots sometime and you can see there is a lot
of repeating, but the designer used clever placement of elements and
lighting to mask that blatant tiling.
Re: making textures/materials fit without stretching them
Posted by DrGlass on
Sun Jan 16th 2005 at 8:38pm
DrGlass
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Remeber, the normal height of a wall is 128 units tall. try and
keep all your brush work for walls and floors a multible of 16, that
will ensure that the textures fit and look right.
Re: making textures/materials fit without stretching them
Posted by David from IKG on
Sun Jan 16th 2005 at 10:14pm
Posted
2005-01-16 10:14pm
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how do i make a brush a specific width and height?
Re: making textures/materials fit without stretching them
Posted by DrGlass on
Sun Jan 16th 2005 at 11:04pm
Posted
2005-01-16 11:04pm
DrGlass
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as you drag the brush creation tool you will see numbers along the top
and bottom, that is it's size in units. There is also a space
down in the lower right that shows the x y z dimentions of your brush.
Re: making textures/materials fit without stretching them
Posted by David from IKG on
Sun Jan 16th 2005 at 11:08pm
Posted
2005-01-16 11:08pm
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Jan 16th 2005
oh i thought there might be a way to type it in
Re: making textures/materials fit without stretching them
Posted by DrGlass on
Sun Jan 16th 2005 at 11:43pm
Posted
2005-01-16 11:43pm
DrGlass
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its really easy just to drag it, press the "]" to make your grid larger
and make sure that you unit's snap to the grid (press shift+w to toggle)