i get same version of the map even if i change it

i get same version of the map even if i change it

Re: i get same version of the map even if i change it Posted by The fox on Mon Jan 17th 2005 at 12:17pm
The fox
4 posts
Posted 2005-01-17 12:17pm
The fox
member
4 posts 0 snarkmarks Registered: Jan 15th 2005 Location: sweden
hello i need help here i add some stuffs to a hl2 sp map i compile it gives no errors and i go ingame and its still same without changes what do i do wrong? it has worked before
Re: i get same version of the map even if i change it Posted by ReNo on Mon Jan 17th 2005 at 12:28pm
ReNo
5457 posts
Posted 2005-01-17 12:28pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Are you sure the map is getting copied into your hl2mp/maps folder?
Re: i get same version of the map even if i change it Posted by The fox on Mon Jan 17th 2005 at 12:31pm
The fox
4 posts
Posted 2005-01-17 12:31pm
The fox
member
4 posts 0 snarkmarks Registered: Jan 15th 2005 Location: sweden
yes i have even copyed it over manually deleted the map and leted it copy over it
Re: i get same version of the map even if i change it Posted by Leperous on Mon Jan 17th 2005 at 12:46pm
Leperous
3382 posts
Posted 2005-01-17 12:46pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Post your compile log please...
Re: i get same version of the map even if i change it Posted by The fox on Mon Jan 17th 2005 at 12:50pm
The fox
4 posts
Posted 2005-01-17 12:50pm
The fox
member
4 posts 0 snarkmarks Registered: Jan 15th 2005 Location: sweden
** Executing...
** Command: "c:\program\valve\steam\steamapps\\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program\valve\steam\steamapps\\half-life 2\hl2" "C:\Program\Valve\Steam\SteamApps\\sourcesdk_content\k-19"

Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:\program\valve\steam\steamapps\\half-life 2\hl2\materials
Loading C:\Program\Valve\Steam\SteamApps\\sourcesdk_content\k-19.vmf
Brush 10542: origin brushes not allowed in world

** Executing...
** Command: "c:\program\valve\steam\steamapps\\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program\valve\steam\steamapps\\half-life 2\hl2" "C:\Program\Valve\Steam\SteamApps\\sourcesdk_content\k-19"

Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program\valve\steam\steamapps\\sourcesdk_content\k-19.bsp
No vis information, direct lighting only.
2064 faces
1 degenerate faces
85928 square feet [12373640.00 square inches]
0 displacements
0 square feet [0.00 square inches]
25 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
Build Patch/Sample Hash Table(s).....Done<0.0145 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 27/1024 1296/49152 ( 2.6%)
brushes 277/8192 3324/98304 ( 3.4%)
brushsides 1897/65536 15176/524288 ( 2.9%)
planes 1592/65536 31840/1310720 ( 2.4%)
vertexes 3085/65536 37020/786432 ( 4.7%)
nodes 1510/65536 48320/2097152 ( 2.3%)
texinfos 203/12288 14616/884736 ( 1.7%)
texdata 45/2048 1440/65536 ( 2.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2064/65536 115584/3670016 ( 3.1%)
origfaces 1189/65536 66584/3670016 ( 1.8%)
leaves 1538/65536 86128/3670016 ( 2.3%)
leaffaces 2396/65536 4792/131072 ( 3.7%)
leafbrushes 785/65536 1570/131072 ( 1.2%)
surfedges 14688/512000 58752/2048000 ( 2.9%)
edges 8046/256000 32184/1024000 ( 3.1%)
worldlights 25/8192 2200/720896 ( 0.3%)
waterstrips 190/32768 1900/327680 ( 0.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3087/65536 6174/131072 ( 4.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 756224/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 30142/393216 ( 7.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/180 ( 0.6%)
dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/3860 ( 0.0%)
pakfile [variable] 21184/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 108005/4194304 ( 2.6%)

Total Win32 BSP file data space used: 1444458 bytes

Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)

Total Linux BSP file data space used: 1336453 bytes

Total triangle count: 5798
Writing c:\program\valve\steam\steamapps\\sourcesdk_content\k-19.bsp
18 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program\Valve\Steam\SteamApps\\sourcesdk_content\k-19.bsp" "c:\program\valve\steam\steamapps\\half-life 2\hl2\maps\k-19.bsp"
Re: i get same version of the map even if i change it Posted by LittleGetty on Mon Jan 17th 2005 at 4:24pm
LittleGetty
24 posts
Posted 2005-01-17 4:24pm
24 posts 22 snarkmarks Registered: Jan 15th 2005
In HL2, are you starting a new game every time? It sounds kind of obvious, but if you don't, it wont change.
Re: i get same version of the map even if i change it Posted by omegaslayer on Mon Jan 17th 2005 at 7:17pm
omegaslayer
2481 posts
Posted 2005-01-17 7:17pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
No vis, and "Brush 10542: origin brushes not allowed in world" an orgin
texture has to be tied into a brush entity (BTW Hammer has eliminated
the use for orgins since you can define the orging in the actual
settings of the entity), it cant be part of the world. This is messing
up BSP, that sets a chain reaction that prevents the bsp from compiling
correctly
Re: i get same version of the map even if i change it Posted by DrGlass on Tue Jan 18th 2005 at 12:33am
DrGlass
1825 posts
Posted 2005-01-18 12:33am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
thats your problem I should think. browes your texture list, find
origin, press the 'mark' button. and delete or change any brush
with the origin texture on it.

here
is a tut on rotating doors that outpines the use of orgins