Re: light problem
Posted by satchmo on
Tue Jan 18th 2005 at 3:50am
satchmo
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What are your exact light_environment settings? If you want to set a night-time environment, the light setting should probably be around 25-50. Ambient is the amount of "scattered light" that comes from any skybox texture. It has no particular direction but exudes light perpendicular to any skybox texture surface.
Re: light problem
Posted by kdhunt2000 on
Tue Jan 18th 2005 at 4:25am
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Location: USA
what do u mean scattered light? I am ocnfused by that.
here are my settings
pitch : -75
brightness : 229 229 229 200
ambient : 230 230 230 20
Re: light problem
Posted by omegaslayer on
Tue Jan 18th 2005 at 4:39am
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good sun is 230 230 200....always worked for me :biggrin:
Re: light problem
Posted by kdhunt2000 on
Tue Jan 18th 2005 at 5:30am
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ok thx and omega, it is at night so I odnt need a sun
Re: light problem
Posted by Leperous on
Tue Jan 18th 2005 at 11:07am
Posted
2005-01-18 11:07am
Leperous
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kdhunt, please start putting some effort into spelling. It looks like either your sun is too bright (the last of 4 values in the brighness field) or that you need cubemaps.
Re: light problem
Posted by TheSchwartz on
Tue Jan 18th 2005 at 12:12pm
Posted
2005-01-18 12:12pm
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Just a guess, have you tried placing an env_cubemap in your map and then to call the 'buildcubemaps' command from the console after the map has loaded?
Re: light problem
Posted by rs6 on
Tue Jan 18th 2005 at 8:51pm
rs6
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try using a cleaner water, one that not as dark.
Re: light problem
Posted by kdhunt2000 on
Tue Jan 18th 2005 at 11:31pm
Posted
2005-01-18 11:31pm
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Registered:
Dec 19th 2004
Location: USA
wtf is a buildcubemaps gonna do, I dont get the point of it.