Re: First steps in modelling
Posted by Crono on
Wed Jan 19th 2005 at 3:40am
Crono
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You might want to consider using something like Maya (sorry) create a nurbs model and transfer it to polygon. I believe you can put a Poly limit too.
Re: First steps in modelling
Posted by Myrk- on
Wed Jan 19th 2005 at 1:30pm
Myrk-
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Occupation: CAD & Graphics Technician
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Cut some detail on the central hub of it and make it more curved on the outside if I were you... Plus try using transparent textures for the spokes instead of polygons.
Re: First steps in modelling
Posted by Bobv on
Sat Jan 29th 2005 at 4:13am
Bobv
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errr im confused
What format do you export as, and how exactly do you go from a stupid model in MilkShape, to a prop ingame.....
me very confused, could you point me in the direction of a tutorial or something?
Re: First steps in modelling
Posted by ReNo on
Mon Jan 31st 2005 at 11:22pm
Posted
2005-01-31 11:22pm
ReNo
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Not bad for such a low poly model, it would be fine as a world model in
HL1 or something along those lines :smile: As for your previous
question...well I'm sure you know about the tutorial right on this very
site by now.
Re: First steps in modelling
Posted by waTchouT on
Tue Feb 15th 2005 at 11:24pm
Posted
2005-02-15 11:24pm
11 posts
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Registered:
Feb 13th 2005
ive just started to learn to modelling with some help from fisheye i
made a spinnny coin, but its harder than i thought :smile: , atm i prefer the
animating side and am making some hanging civilians with dangly legs
for my next tfc climb map :razz:
those models look amazing for your first reno gj