 
                                
                    
                        Re: First steps in modelling
                        Posted by Crono on 
    Wed Jan 19th 2005 at 3:40am
                     
                    
                 
                
            
            
                
    
                    
                             Crono
                            Crono
            
                        super admin
     
            6628 posts
        700 snarkmarks
        Registered: 
    Dec 19th 2003
                            Location: Oregon, USA
             
                
                        You might want to consider using something like Maya (sorry) create a nurbs model and transfer it to polygon. I believe you can put a Poly limit too.
                                    
             
        
            
            
                                     
                                
                    
                        Re: First steps in modelling
                        Posted by Myrk- on 
    Wed Jan 19th 2005 at 1:30pm
                     
                    
                 
                
            
            
                
    
                    
                             Myrk-
                            Myrk-
            
                        member
     
            2299 posts
        604 snarkmarks
        Registered: 
    Feb 12th 2002
                    Occupation: CAD & Graphics Technician
                            Location: Plymouth, UK
             
                
                        Cut some detail on the central hub of it and make it more curved on the outside if I were you... Plus try using transparent textures for the spokes instead of polygons.
                                    
             
        
            
            
                                     
                                
                    
                        Re: First steps in modelling
                        Posted by Bobv on 
    Sat Jan 29th 2005 at 4:13am
                     
                    
                 
                
            
            
                
    
                    
                             Bobv
                            Bobv
            
                        member
     
            198 posts
        40 snarkmarks
        Registered: 
    Jan 9th 2005
                    Occupation: n/a
                            Location: USA
             
                
                        errr im confused
What format do you export as, and how exactly do you go from a stupid model in MilkShape, to a prop ingame.....
me very confused, could you point me in the direction of a tutorial or something?
                                    
             
        
            
            
                                     
                                
                    
                        Re: First steps in modelling
                        Posted by ReNo on 
    Mon Jan 31st 2005 at 11:22pm
                     
                    
                        
                        Posted 
    2005-01-31 11:22pm
                     
                 
                
            
            
                
    
                    
                             ReNo
                            ReNo
            
                        member
     
            5457 posts
        1991 snarkmarks
        Registered: 
    Aug 22nd 2001
                    Occupation: Level Designer
                            Location: Scotland
             
                
                        Not bad for such a low poly model, it would be fine as a world model in
HL1 or something along those lines :smile: As for your previous
question...well I'm sure you know about the tutorial right on this very
site by now.
                                    
             
        
            
            
                                
                    
                        Re: First steps in modelling
                        Posted by waTchouT on 
    Tue Feb 15th 2005 at 11:24pm
                     
                    
                        
                        Posted 
    2005-02-15 11:24pm
                     
                 
                
            
            
                
    
            11 posts
        11 snarkmarks
        Registered: 
    Feb 13th 2005
                     
                
                        ive just started to learn to modelling with some help from fisheye i
made a spinnny coin, but its harder than i thought :smile: , atm i prefer the
animating side and am making some hanging civilians with dangly legs
for my next tfc climb map :razz:
those models look amazing for your first reno gj