Re: supressor
                        Posted by sXenoG on 
    Wed Jan 19th 2005 at 3:02am
                     
                    
                 
                
            
            
                
    
            49 posts
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                        Does anyone have an idea of how the supressor was made in HL2 (that
giant laser that comes from the sky and disengrates people on contact)
                                    
             
        
            
            
                                     
                                
                    
                        Re: supressor
                        Posted by DrGlass on 
    Wed Jan 19th 2005 at 3:20am
                     
                    
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
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                        Its a brush based func_ entitie if I'm not mistaken.
                                    
             
        
            
            
                                
                    
                        Re: supressor
                        Posted by sXenoG on 
    Wed Jan 19th 2005 at 3:43am
                     
                    
                 
                
            
            
                
    
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                        could you maybe elaborate ont he functionality and how the effect is achieved?
                                    
             
        
            
            
                                     
                                
                    
                        Re: supressor
                        Posted by omegaslayer on 
    Wed Jan 19th 2005 at 5:37am
                     
                    
                 
                
            
            
                
    
            2481 posts
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                        Turn down the volume......
                                    
             
        
            
            
                                     
                                
                    
                        Re: supressor
                        Posted by Nickelplate on 
    Wed Jan 19th 2005 at 6:27am
                     
                    
                 
                
            
            
                
    
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                        make an ENV_BEAM that shoots from one place to the ground. Then at the bottom have a big trigger_hurt and some sort of sprite. tie them all together so that when they are triggered the beam comes down, hits the ground and causes the shockwave sprite to go while at the same time triggering some hurt to those within the blast radius. Add effects as needed.
                                    
             
        
            
            
                                     
                                
                    
                        Re: supressor
                        Posted by DrGlass on 
    Wed Jan 19th 2005 at 8:48am
                     
                    
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
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                        trigger_physics_trap, tie that to a brush and then press the help button for more info.
                                    
             
        
            
            
            
                
    
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    Jan 6th 2005
                     
                
                        Isn't it a func_tankmortar? I've tried it and it duplicates the effects
of the supressor exactly. Probably in the game it is constructed of an
invisible brush controlled by an npc.
                                    
             
        
            
            
                                     
                                
                    
                        Re: supressor
                        Posted by DrGlass on 
    Wed Jan 19th 2005 at 7:33pm
                     
                    
                 
                
            
            
                
    
                    
                             DrGlass
                            DrGlass
            
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                        Nope, it is a Trigger_physics_trap.  You can even set how you want
the player to be killed (high voltage with lots of beams, or low
voltage, etc)
                                    
             
        
            
            
                                
                    
                        Re: supressor
                        Posted by sXenoG on 
    Thu Jan 20th 2005 at 2:10am
                     
                    
                 
                
            
            
                
    
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    Dec 24th 2004
                     
                
                        Ill try out the trap idea.. Nickel had a good idea but doesnt the
supressor shoot a bit randomly cuz i mean it never hit me? or is it
that it can only be triggered every few seconds and it takes a second
to hurt u? and thats y u can always dodge it?
                                    
             
        
            
            
                                
                    
                        Re: supressor
                        Posted by Horned King on 
    Sat Feb 19th 2005 at 10:27am
                     
                    
                        
                        Posted 
    2005-02-19 10:27am
                     
                 
                
            
            
                
    
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    Jan 27th 2005
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                            Location: USA
             
                
                        It's a func_tankmortar, controled by an npc. I promise.
HK