Well here's the compile log (I just ran bsp, not vis or rad since they aren't needed for this, or at least that's what i read in a tut)
** Executing...
** Command: "c:\program files\steam\steamapps\james_bond_007_jw@hotmail.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program
files\steam\steamapps\james_bond_007_jw@hotmail.com\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\james_bond_007_jw@hotmail.com\sourcesdk_content\cstrike\mapsrc\militia5"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: c:\program
files\steam\steamapps\james_bond_007_jw@hotmail.com\counter-strike source\cstrike\materials
Loading C:\Program
Files\Steam\SteamApps\james_bond_007_jw@hotmail.com\sourcesdk_content\cstrike\mapsrc\militia5.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...Brush 440804: WARNING, microbrush
Brush 440228: WARNING, microbrush
4...5...6...7...8...9...10 (4)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1631.3, -588.6, 925.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 535672:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1732.3, -293.1, 946.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 535660:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1732.3, -293.1, 946.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 535660:
ProcessBlock_Thread: 0...1...2...3...Brush 440804: WARNING, microbrush
Brush 440228: WARNING, microbrush
4...5...6...7...8...9...10 (3)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1631.3, -588.6, 925.7)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 535672:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1732.3, -293.1, 946.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 535660:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1732.3, -293.1, 946.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 535660:
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 22 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
done (1)
writing C:\Program
Files\Steam\SteamApps\james_bond_007_jw@hotmail.com\sourcesdk_content\cstrike\mapsrc\militia5.prt...done (2)
WARNING: node without a volume
WARNING: node without a volume
Creating default cubemaps for env_cubemap using skybox canyon...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1....1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (949713 bytes)
Building Physics collision data...
done (2) (1937839 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program
Files\Steam\SteamApps\james_bond_007_jw@hotmail.com\sourcesdk_content\cstrike\mapsrc\militia5.bsp
31 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\james_bond_007_jw@hotmail.com\sourcesdk_content\cstrike\mapsrc\militia5.bsp" "c:\program
files\steam\steamapps\james_bond_007_jw@hotmail.com\counter-strike source\cstrike\maps\militia5.bsp"
Unless I'm blind... i didn't see it writing the .lin file anywhere