dissappearing fence texture

dissappearing fence texture

Re: dissappearing fence texture Posted by Nastyn8 on Thu Jan 20th 2005 at 10:12pm
Nastyn8
14 posts
Posted 2005-01-20 10:12pm
Nastyn8
member
14 posts 1 snarkmarks Registered: Jan 17th 2005
I have a slight problem in my map.

I am using a see through fence texture on a normal brush to make a catwalk type walkway. It works fine when you are in your own listen server (like when you just compiled and it runs cs:s) but when you aren't the server, you can only see the texture/brush from like 6ft away. Any further and it just like fades out and dissappears. So when you are walking along it, it is like fading in and appearing 6 ft in front of you.....very wierd. Is this some kind of lighting problem??? maybe i need a cubemap or something? I guess i could use a different texture but it does the same thing with all of the chainlink type see-through textures, which is what i really want to use. Any ideas?
Re: dissappearing fence texture Posted by Nickelplate on Thu Jan 20th 2005 at 10:52pm
Nickelplate
2770 posts
Posted 2005-01-20 10:52pm
2770 posts 346 snarkmarks Registered: Nov 23rd 2004 Occupation: Prince of Pleasure Location: US
you need to use a Prop_static for your fence. Choose a chainlink fence model and set the viewing distance to maximum. (that's the circle int ehy middle of the prop that you can draG TO Make it bigger.)
Re: dissappearing fence texture Posted by DrGlass on Thu Jan 20th 2005 at 11:36pm
DrGlass
1825 posts
Posted 2005-01-20 11:36pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
This sounds more like a video problem than a game problem. Your
mip map my be too low. Your graphics card and the game
automaticaly 'blur' textures as you get farther away from them.
So textures look like they just vanish.

try and change the cat walk texture.
Re: dissappearing fence texture Posted by Leperous on Fri Jan 21st 2005 at 1:39am
Leperous
3382 posts
Posted 2005-01-21 1:39am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Try changing your 'fade distance' and other properties, place a new 'default' prop and compare to see what to set.
Re: dissappearing fence texture Posted by omegaslayer on Fri Jan 21st 2005 at 2:22am
omegaslayer
2481 posts
Posted 2005-01-21 2:22am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Is the texture have this in the name?: model/texture name This
is a no-no, the model textures dont react correctly to would brushes,
change the texture to a regular one (usually there are duplicates)
Re: dissappearing fence texture Posted by cloudsofthought on Fri Jan 21st 2005 at 2:27am
cloudsofthought
20 posts
Posted 2005-01-21 2:27am
20 posts 2 snarkmarks Registered: Dec 27th 2004 Location: USA
It may be because you're using a model texture. I've read they have different properties than regular bursh textures, and so they don't act correctly when applied to a brush. I don't know if this is completely true, although some of the vets here may be able to tell you since I've seen them repeat that you shouldn't use model textures.

I've had a similar problem. I used the white window model (under \props_c17) in many places, and elsewhere I needed a larger window that reaches from the floor to the ceiling. So I made it of brushes and used the textures from the model I was using. But in-game certain parts using the texture blink black, on and off, untill you get about 8 feet away and it stays black (again, only certain parts).

Anyway, I'd suggest trying a texture that's not from a model. If it still does it... you got a seperate problem.

Edit: Hm, yes Omega, you beat me. So what if there is no regular duplicate? (Which is my case). I'd have to extract the texture somehow and recompile it?
Re: dissappearing fence texture Posted by omegaslayer on Fri Jan 21st 2005 at 2:42am
omegaslayer
2481 posts
Posted 2005-01-21 2:42am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Ummm keep searching, visually, when I encountered this I needed to find
another debris texture from the model one. I searched and didnt find it
under the same name, but under concrete instead (go figure), the point
is the texture filter doesnt always work the way its intended to.

Recompiling is prolly a good method (but I dont like to since you have
to worry about everyone else having the same texture). I would suggest
searching for a texture that is similar to what you want, or find its
duplicate.
Re: dissappearing fence texture Posted by Nastyn8 on Fri Jan 21st 2005 at 3:49am
Nastyn8
14 posts
Posted 2005-01-21 3:49am
Nastyn8
member
14 posts 1 snarkmarks Registered: Jan 17th 2005
alright thank you for all of the replies. I just searched through the textures to find it. It's called effects/metalfence007a. I'll try the radius thing. Thanks again for the help (i gotta get used to all this new stuff in source)
Re: dissappearing fence texture Posted by omegaslayer on Fri Jan 21st 2005 at 6:29am
omegaslayer
2481 posts
Posted 2005-01-21 6:29am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
cant have effects style textures on world brushes either, there is your problem right there.
Re: dissappearing fence texture Posted by Nastyn8 on Fri Jan 21st 2005 at 5:22pm
Nastyn8
14 posts
Posted 2005-01-21 5:22pm
Nastyn8
member
14 posts 1 snarkmarks Registered: Jan 17th 2005
alright thank you