game_score entities

game_score entities

Re: game_score entities Posted by Guessmyname on Sat Jan 22nd 2005 at 3:05pm
Guessmyname
342 posts
Posted 2005-01-22 3:05pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Don't worry about the mechanisms of CTFs (no mod or model required!), I'll post a vmf on filefence when I'm done.

What I want to know is how to do you trigger a game_score entity to give points to the team when they capture the flag?
Re: game_score entities Posted by DrGlass on Sat Jan 22nd 2005 at 3:19pm
DrGlass
1825 posts
Posted 2005-01-22 3:19pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I dont think you can give points to a 'team' think about a way to give
the same amount of points to all the players on that team.
Re: game_score entities Posted by Guessmyname on Sat Jan 22nd 2005 at 6:37pm
Guessmyname
342 posts
Posted 2005-01-22 6:37pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
THere is a special flag for that. I just want to know how to trigger them

PS I can't do any experiments now as I'm on my laptop - sorry.
Re: game_score entities Posted by Zeon on Sat Jan 22nd 2005 at 8:32pm
Zeon
37 posts
Posted 2005-01-22 8:32pm
Zeon
member
37 posts 14 snarkmarks Registered: Dec 22nd 2004 Location: USA
I'm not sure if it's going to work correctly for your situation, since it gives points to the player that activates it. You're right, there is a special flag to specify it as Team Points, so I guess just set up a trigger where you want your flag to be capped at and try some variations on it if it doesn't work.
Re: game_score entities Posted by Guessmyname on Sat Jan 22nd 2005 at 8:42pm
Guessmyname
342 posts
Posted 2005-01-22 8:42pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
You don't get it do you? There is no specified input to make it add the points

Fortunately I'm back on my XP, so I can experiment a bit now
Re: game_score entities Posted by Guessmyname on Sat Jan 22nd 2005 at 8:46pm
Guessmyname
342 posts
Posted 2005-01-22 8:46pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Wrongo. I can't seem to trigger game_end ents either, but the TDM tut says stuff about it. How are they used Yesurbis?
Re: game_score entities Posted by Guessmyname on Sat Jan 22nd 2005 at 9:40pm
Guessmyname
342 posts
Posted 2005-01-22 9:40pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
There seems to be no other way around this problem - and I can't
program stuff - and besides, no mod / modle is user friendly! So much
for "there's always a better way"...

I suppose I could make it so that capturing the enemy's flag gives
bonuses to your team, but adding points just doesn't seem viable. Gah.
Fecking Valve...

I'll send up a vmf to filefence when I'm done
Re: game_score entities Posted by Leperous on Sun Jan 23rd 2005 at 12:04am
Leperous
3382 posts
Posted 2005-01-23 12:04am
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Talking to yourself again? :wtf:
Re: game_score entities Posted by sXenoG on Sun Jan 23rd 2005 at 6:40am
sXenoG
49 posts
Posted 2005-01-23 6:40am
sXenoG
member
49 posts 5 snarkmarks Registered: Dec 24th 2004
couldnt you have like giant trigger brushes to do the
fliter_activator_team to dot he game_score so that when sum1 activates
it itll be for everyone on the team... but im not sure thats exactly
what u want
Re: game_score entities Posted by Guessmyname on Sun Jan 23rd 2005 at 10:50am
Guessmyname
342 posts
Posted 2005-01-23 10:50am
342 posts 173 snarkmarks Registered: Dec 6th 2004
There isn't an input! look:

game_score

An entity that awards/deducts points from the player who activates it.

KEYS

Name targetname <target_source> The name that other entities refer to this entity by.

spawnflags spawnflags <flags>

Points to add (+/-) points <integer>

Master (Obsolete) master <string> Legacy support: The name of a
master entity. If the master hasn't been activated, this entity will
not activate.

INPUTS

Kill Removes this entity from the world.

KillHierarchy Removes this entity and all its children from the world.

AddOutput <string> Adds an entity I/O connection to this entity.
Format: <output name>
<targetname>:<inputname>:<parameter>:<delay>:<max
times to fire (-1 == infinite)>. Very dangerous, use with care.

FireUser1 Causes this entity's OnUser1 output to be fired.

FireUser2 Causes this entity's OnUser2 output to be fired.

FireUser3 Causes this entity's OnUser3 output to be fired.

FireUser4 Causes this entity's OnUser4 output to be fired.

OUTPUTS

OnUser1 Fired in response to FireUser1 input.

OnUser2 Fired in response to FireUser2 input.

OnUser3 Fired in response to FireUser3 input.

OnUser4 Fired in response to FireUser4 input.
Re: game_score entities Posted by keved on Sun Jan 23rd 2005 at 5:55pm
keved
252 posts
Posted 2005-01-23 5:55pm
keved
member
252 posts 515 snarkmarks Registered: Jan 21st 2005 Occupation: Games designer, Rockstar Leeds Location: Leeds, UK
I've setup working CTF entities (http://www.snarkpit.com/maps.php?map=1652) and couldn't get game_score to work at all, neither could the guys who made ctf_export. Seems to me like it's currently only a legacy entity from HL1 and isn't integrated into HL2DM yet.
Re: game_score entities Posted by Guessmyname on Sun Jan 23rd 2005 at 10:54pm
Guessmyname
342 posts
Posted 2005-01-23 10:54pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
It be finished! Whilst getting the flag won't get you points, it can give an advantage! Just watch your step...

http://www.filefence.com/viewtopic.php?p=101#101

I love filefence....