Re: Sound not playing
Posted by Livett on
Sun Jan 23rd 2005 at 1:59pm
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Dec 24th 2004
Occupation: Student
Location: England
I am trying to make it so that the floor to one of my rooms is made up of lots of breakable planks, and that when you step on a plank, it will creak and then break 1 second after.
I have got it working so that all this happens, except the sound won't play. I have an:
ambient_generic
Name: Creak
Soundname: ambient/misc/wood3.wav
Volume: 10
Startvolume: 0
Max Audible Distance: 875
Inputs:
Source Output Input Delay Once
trigger_once onstarttouch playsound 0.00 yes
Flags:
Play everywhere
Start Silent
Is not looped
Re: Sound not playing
Posted by Orpheus on
Sun Jan 23rd 2005 at 2:14pm
Orpheus
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and the trigger? is it pointing to this entity?
Re: Sound not playing
Posted by Livett on
Sun Jan 23rd 2005 at 2:20pm
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Occupation: Student
Location: England
Yes. I did put in the inputs to the sound entity.
Is it something to do with soundscapes?
Re: Sound not playing
Posted by Livett on
Sun Jan 23rd 2005 at 2:23pm
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Occupation: Student
Location: England
Ah, the sound is playing... but on my computer it is too quiet to hear, I could only hear it when I put sound up full blast. Which is strange because when I had sound up full my footstep sounds were almost breaking my speakers.
Also i used the sound show thing and it definately does play
Any ideas why?
Re: Sound not playing
Posted by Dr Brasso on
Sun Jan 23rd 2005 at 3:22pm
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Occupation: cad drafter
Location: Omaha,NE
if its a custom sound, i would check it with a sound editor first, making sure my audible levels are up to snuff, tweak as necessary, and go from there....making sure also that the paths are correct....///2 cents...
Doc B... :dodgy:
Re: Sound not playing
Posted by omnix32 on
Sun Jan 23rd 2005 at 3:47pm
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Dec 12th 2004
I had this same problem with certain sounds. They play fine if used in
a soundscape but you can hardly hear them if you use the ambient
generic.
I have herd that the ambient_generic got broken somehow is some update. Not sure on this.
I use custom soundscapes now and things seem to work fine. Also
soundscapes allow you greater control of things and you are able
to play random sounds.
Re: Sound not playing
Posted by 101001 on
Mon Jan 24th 2005 at 2:40am
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Registered:
Jan 23rd 2005
im having the same problem, could someome please post a tutorial on how
to properly use sound scapes, because I dont get this at all :sad:
I have an ambient_generic that is supposed to play, but nothing comes out of it.
it uses .wav and is a normal hl2 sound, it supposed to always be playing and be a loop, but for some reason I can't hear it.
Re: Sound not playing
Posted by omegaslayer on
Mon Jan 24th 2005 at 4:53am
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Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
Why is the start volume "0"? Try changing that to 10, otherwise you should alter the "spin-up" settings.