Re: tdm_ctf_entities
Posted by keved on
Fri Jan 21st 2005 at 7:31pm
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Occupation: Games designer, Rockstar Leeds
Location: Leeds, UK
This is not a playable map as such but all of the entities required to create your own Capture The Flag level for HL2DM. Changing a few values will change the gametype to Bombing Run.
No screenshots available, since it's just a box room with the required entities.
Known issues:
The game_score entity is currently not working so the tab scoreboard does not reflect the team scores.
Suggestions/comments/bugs welcome. Thanks.
Re: tdm_ctf_entities
Posted by Tracer Bullet on
Fri Jan 21st 2005 at 7:41pm
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I suggest you write up a tutorial with thses maps as your examples. This really isn't the propper place for somthing like this.
Re: tdm_ctf_entities
Posted by ReNo on
Fri Jan 21st 2005 at 10:03pm
Posted
2005-01-21 10:03pm
ReNo
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I wouldn't say a prefab would be "better" - less people would pay it
any attention if it was a prefab. I agree with Tracer though, it would
be great to have this turned into a tutorial and provide the file with
it.
Re: tdm_ctf_entities
Posted by keved on
Fri Jan 21st 2005 at 11:47pm
Posted
2005-01-21 11:47pm
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Thanks for the input guys. I'll look into creating some prefabs and writing a tutorial.
Re: tdm_ctf_entities
Posted by ReNo on
Sat Jan 22nd 2005 at 12:31am
Posted
2005-01-22 12:31am
ReNo
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Yeah can't hurt to have both :smile: I figure tutorials are more popular
than prefabs though, for the reason that I rarely see anybody even make
mention of prefabs anymore while tutorials are linked to or discussed
far more frequently.
Re: tdm_ctf_entities
Posted by ReNo on
Sat Jan 22nd 2005 at 1:19am
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Hmm fair point Orph. My only other way of suggesting tutorials are more
popular is that the most popular tutorial on the site has nearly 20000
hits, while the most popular prefab has just over 3000, but I guess as
they aren't on the same topic its not really a fair comparison to draw.
Still, I'm only arguing for arguing's sake now, both sounds good to me :smile:
Re: tdm_ctf_entities
Posted by Myrk- on
Sat Jan 22nd 2005 at 12:33pm
Posted
2005-01-22 12:33pm
Myrk-
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The problem is Orph that prefabs don't get as much publicity as tutorials or maps, so to stop them newbs from posting, this would go well as a tutorial, plus I'm sure it has a readme file or something explaining, would be good if this was expanded to make a tutorial.
Re: tdm_ctf_entities
Posted by Orpheus on
Sat Jan 22nd 2005 at 12:53pm
Posted
2005-01-22 12:53pm
Orpheus
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whether i am correct or not is moot. if this guy wants to maximize his exposure, he should consider both methods of deployment myrk.
lets assume i am wrong about the prefabs importance, i can accept that.
Re: tdm_ctf_entities
Posted by Orpheus on
Sun Jan 23rd 2005 at 3:05pm
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you sly dog, changing your name.
/me does jig.
Re: tdm_ctf_entities
Posted by Dr Brasso on
Sun Jan 23rd 2005 at 3:18pm
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Location: Omaha,NE
at the risk of starting a fight, which is truly not my intention, ive shyed away from prefabs out of pure ego and pride...it seems that even a completely "noob" wannabe mapper such as myself should learn the trade, tricks, etc, in order to call themselves "mappers" ....it leaves a foul taste in my mouth to use other peoples works, with the exception of trying to learn, let alone publish anything with someones hard work in it other than my own.... maybe its just me, but ive always found prefabs to be the lazy mans way out....
as such, i feel a good tutorial from your work would be in order....
/////sets ass on fire, runs like hell.... :smile:
Dr Brasso... :dodgy:
Re: tdm_ctf_entities
Posted by Orpheus on
Sun Jan 23rd 2005 at 3:23pm
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doc, when i say prefab, its in the sense of a visual tutorial, not a reading tutorial.
prefabs that involve complex entities setups are not a lazy man thing. most are contained in a box. there is nothing to use except the entity setup.
you know my thing about MM setups borking? well if it were not for the prefab entities available, i never would have managed to produce anything.
i understand what you are saying about prefabs, but this particular instance, i meant something else.
/runs to catch doc and laugh at him puffing.
Re: tdm_ctf_entities
Posted by ReNo on
Sun Jan 23rd 2005 at 3:29pm
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Well well that is a surprise, its great to see you are back mapping for HL2 :smile:
Re: tdm_ctf_entities
Posted by ReNo on
Sun Jan 23rd 2005 at 3:39pm
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Don't flatter yourself Doc, you've already shown your face rounds these parts not so long ago :razz: