When In-Game, Wrong Texture Appears

When In-Game, Wrong Texture Appears

Re: When In-Game, Wrong Texture Appears Posted by Ragnarocker on Mon Jan 24th 2005 at 3:07am
Ragnarocker
42 posts
Posted 2005-01-24 3:07am
42 posts 4 snarkmarks Registered: Jan 24th 2005 Occupation: student Location: USA
Hey guys, I couldn't find this in the search though I didn't really
know what to call it. Here's the problem: In 3 spots on my map
the wrong texture is popping up. (its a cs:s map btw)

Case 1) Right around a door theres a stone wall, this shows up in the
editor fine, but when I play the map that whole area is now the door
texture.

Case 2) I have a hallway with rooms on one side. All the rooms
but the room on each end are the same. This is fine in the editor
but when I'm in the game, half the rooms floor's become the same as the
one on the end.

Case 3) Same exact thing as 2 but on the 2nd floor. This time
though, they all get the hall of mirror kidna thing like I was staring
at no draw textures.

Thanks guys. If you need pictures I can do that. Sorry if I couldn't find this.
Re: When In-Game, Wrong Texture Appears Posted by omegaslayer on Mon Jan 24th 2005 at 4:19am
omegaslayer
2481 posts
Posted 2005-01-24 4:19am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Post your compile log....
Re: When In-Game, Wrong Texture Appears Posted by Ragnarocker on Mon Jan 24th 2005 at 4:36pm
Ragnarocker
42 posts
Posted 2005-01-24 4:36pm
42 posts 4 snarkmarks Registered: Jan 24th 2005 Occupation: student Location: USA
For some reason I can't paste... Well I'm looking through it and I
don't see any Error's or leaks, only word that looks bad that pops up
is "warnring", which is in 4 lines. that section goes like this:

ProcessBlock_Thread: 0Brush 43410: WARNING, microbrush

Brush 43412: WARNING, microbrush

...1...2...3...4...5...6..Brush 16387: WARNING, microbrush

.7...8...9..10 (1)

ProcessBlock_Thread: 0Brush 43410: WARNING, microbrush

Brush 43412: WARNING, microbrush

...1...2...3...4...5...6..Brush 16387: WARNING, microbrush

.7...8...9...10 (0)
Re: When In-Game, Wrong Texture Appears Posted by RaPtoR on Mon Jan 24th 2005 at 4:51pm
RaPtoR
212 posts
Posted 2005-01-24 4:51pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
Well seems that you have some microbrushes. I don't know what the do
but i know they're bad. I suggest you delete them and create new
brushes. Also check if those brushes are the same ones that's screwed
up in your map. If they are, you know for sure what's wrong.
Re: When In-Game, Wrong Texture Appears Posted by Ragnarocker on Mon Jan 24th 2005 at 4:55pm
Ragnarocker
42 posts
Posted 2005-01-24 4:55pm
42 posts 4 snarkmarks Registered: Jan 24th 2005 Occupation: student Location: USA
How do I find which ones are the ones listed?
Re: When In-Game, Wrong Texture Appears Posted by $loth on Mon Jan 24th 2005 at 4:58pm
$loth
2256 posts
Posted 2005-01-24 4:58pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Check for errors in hammer [alt + p] to see if you have any errors,
also did you change these 3 textures after your last compile, it could
be that something you did since your last compile has screwed it up and
it's loading an older version.
Re: When In-Game, Wrong Texture Appears Posted by RaPtoR on Mon Jan 24th 2005 at 4:59pm
RaPtoR
212 posts
Posted 2005-01-24 4:59pm
RaPtoR
member
212 posts 61 snarkmarks Registered: Jan 1st 2005 Location: Sweden
Press CTRL+Shift+G or select "Go to brush number" in the view menu,
then enter the brush number. Then, the brush will be selected.
Re: When In-Game, Wrong Texture Appears Posted by Rof on Mon Jan 24th 2005 at 5:43pm
Rof
210 posts
Posted 2005-01-24 5:43pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
BTW, microbrushes are ones with a volume smaller than a certain value
(1.0 cubic units, I think). You tend to get them if you've scaled down
brushes. The reason they're bad is because they can cause leaks and bad
faces / rendering errors in the final map.
Re: When In-Game, Wrong Texture Appears Posted by Ragnarocker on Wed Jan 26th 2005 at 12:12am
Ragnarocker
42 posts
Posted 2005-01-26 12:12am
42 posts 4 snarkmarks Registered: Jan 24th 2005 Occupation: student Location: USA
Thanks to you guys collectively I was able to fix it up. It
turned out I had microbrushes ontop of the actual floor somehow.
In any case I deleted them and now it's fine. Thanks guys.