Check for problems

Check for problems

Re: Check for problems Posted by OtZman on Fri Oct 24th 2003 at 1:57pm
OtZman
1890 posts
Posted 2003-10-24 1:57pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
When I "Check for problems" a lot of problems appear like: "Entity (light) has unused keyvalues", "Solid Entity(button_target) is empty", "Solid Entity(func_breakable) is empty", "Solid Entity(func_door) is empty", "Solid Entity(func_door_rotating) is empty", "Solid Entity(pushable) is empty", "Solid Entity(wall) is empty". The thing is that my map appears to run and work fine. It seems like the problems don?t matter. And if I press the "Fix" button when any of the "Solid Entity(xxx) is empty" problems are marked they are deleted. Why do these problems appear?

:confused:
Re: Check for problems Posted by KoRnFlakes on Fri Oct 24th 2003 at 2:10pm
KoRnFlakes
1125 posts
Posted 2003-10-24 2:10pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
they have no values & arnt being used.

Its like having a light bulb thats not being lit, its useless.
Re: Check for problems Posted by Adam Hawkins on Fri Oct 24th 2003 at 2:15pm
Adam Hawkins
858 posts
Posted 2003-10-24 2:15pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
You probably have more than one fgd loaded into Hammer. Fgd's for other MODS may have extra properties for some entities, which aren't relevant in other MODS so become 'empty values'. I get lots myself when using/switching between both the Frontline Force and standard HL fgds.
Re: Check for problems Posted by ReNo on Fri Oct 24th 2003 at 3:47pm
ReNo
5457 posts
Posted 2003-10-24 3:47pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The only time I've ever had the "... is empty" error occur is when I've created an entity, and then try and tie it to an entity again. You will be given a dialog box asking whether you wish to create a new entity or tie it to the old one. If you create an new one, then the old one is not deleted but simply no longer linked in with the brush. This leads to an entity being "without a home" so to speak. The editor tells you this is the case by saying the entity is "empty".

To fix the problem select the error from the list, and press the "go to error" button. Now close down the error checker, and simply press delete. This will delete the entity. Do this for each and every entry in the error list (I'm afriad there is no way to do this in one), and your all sorted.

The other error about "...has unused keyvalues" is kinda as korn said. If for example you give a func_wall a direction on the compass thingy in entity properties. Some entities do not make use of all the keys in their properties (most new FGDs have weeded these out though) and so if you give that key a value, it will let you know that it was pointless by telling you so in the error list. Its not a critical error however, and will have no negative effects on the map, so don't feel you need to do through and remove unneeded values or anything.
Re: Check for problems Posted by matt on Fri Oct 24th 2003 at 5:14pm
matt
1100 posts
Posted 2003-10-24 5:14pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Like, why did you post this topic twice?
Re: Check for problems Posted by Campaignjunkie on Fri Oct 24th 2003 at 11:20pm
Campaignjunkie
1309 posts
Posted 2003-10-24 11:20pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Another way to create "empty" brush entities is to delete all of the brushes that compose a brush entity individually with "Ignore Groups" on. I think... Just in general, convert To World before deleting brushes and make sure "Ignore Groups" is off or that the brush isn't the last component of an entity.
Re: Check for problems Posted by OtZman on Sat Oct 25th 2003 at 2:38pm
OtZman
1890 posts
Posted 2003-10-25 2:38pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
matt said:
Like, why did you post this topic twice?
Something went terribly wrong...
Re: Check for problems Posted by matt on Sat Oct 25th 2003 at 2:42pm
matt
1100 posts
Posted 2003-10-25 2:42pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
I suppose I'll forgive you then.