 
                                
                    
                        Re: running water?
                        Posted by Nickelplate on 
    Sat Jan 29th 2005 at 1:17am
                     
                    
                 
                
            
            
                
    
            2770 posts
        346 snarkmarks
        Registered: 
    Nov 23rd 2004
                    Occupation: Prince of Pleasure
                            Location: US
             
                
                        Is there any way to make running water in HL2? I have not seen any scrolling textures. VALVE really has crappy textures...
                                    
             
        
            
            
                                
                    
                        Re: running water?
                        Posted by brett5010 on 
    Sat Jan 29th 2005 at 1:21am
                     
                    
                 
                
            
            
                
    
            80 posts
        18 snarkmarks
        Registered: 
    Jan 6th 2005
                    Occupation: Student
                            Location: Australia
             
                
                        Dont know, but they are only crappy if you dont know how to use them
properly, you can pull off a really good looking map using really basic
textures if you do it properly.
I think func_convoyer might be what you want.
                                    
             
        
            
            
                                     
                                
                    
                        Re: running water?
                        Posted by omegaslayer on 
    Sat Jan 29th 2005 at 3:04am
                     
                    
                 
                
            
            
                
    
            2481 posts
        595 snarkmarks
        Registered: 
    Jan 16th 2004
                    Occupation: Sr. DevOPS Engineer
                            Location: Seattle, WA
             
                
                        How many time has this been answered? The answer is there is none! Unless you make your own there is no running water.
                                    
             
        
            
            
                                
                    
                        Re: running water?
                        Posted by brett5010 on 
    Sat Jan 29th 2005 at 3:17am
                     
                    
                 
                
            
            
                
    
            80 posts
        18 snarkmarks
        Registered: 
    Jan 6th 2005
                    Occupation: Student
                            Location: Australia
             
                
                        ah ha, but there is a way to make something look like a waterfall XD
 ______
|______| <---particle/rain
||
||
||
||
||
|| <---water texture/func_water
I did that this morning, doesnt look too bad either.
                                    
             
        
            
            
                                
                    
                        Re: running water?
                        Posted by Guessmyname on 
    Sat Jan 29th 2005 at 1:44pm
                     
                    
                 
                
            
            
                
    
            342 posts
        173 snarkmarks
        Registered: 
    Dec 6th 2004
                     
                
                        what about that water_analog thing?
                                    
             
        
            
            
                                     
                                
                    
                        Re: running water?
                        Posted by French Toast on 
    Sat Jan 29th 2005 at 4:43pm
                     
                    
                 
                
            
            
                
    
            3043 posts
        304 snarkmarks
        Registered: 
    Jan 16th 2005
                    Occupation: Kicking Ass
                            Location: Canada
             
                
                        Ok, here is my brilliant idea.
Make the water, and texture it as normal, then apply some sort of falling water sound, and have a whole bunch of mist where it hits the bottom, and light mist everywhere else, and maybe it will kinda cover up the lack of movement.