<span class="postbody">The map I'm working on uses the water texture
water_wasteland002a. That is, by the way, the texture of the ocean in
the single player coast levels. Just recently though, Hammer lost all 4
wasteland water textures and replaced it with its wonderful pink
checkerboard of d00m. Everything still looks
right in the single-player game and in a deathmatch map I've seen that
uses it. However, since Hammer can't find the texture, RAD assumes it's
opaque. Unless I somehow weave in a black hole colliding with the
ocean, the effect I get isn't going to work for my map.
I've tracked down the problem a bit by looking up the VMTs in the
Source Materials GCF. I figured out that the texture the tools are
trying to use is named "nature/water002a". Befittingly, my compile log
states that " "materials/nature/water002a.vtf": cached version doesn't exist". After searching the materials GCF, I found that it wasn't kidding around. It just plain isn't there!
Refreshing the SDK content doesn't work, checking the GCF with Steam
reported that they were all good, and I still can't find that bloody
texture. Does anyone have an idea exactly what the hell is going on?
Hammer View: (Note, I get the same thing when I load the SDK coast level)
In-game, you can see that the water works, but RAD has treated the water as opaque:
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