ok heres the compile log, i did see something strange: after running vis and rad it tells me there is 0% light data...
 materialPath: c:\program 
files\valve\steam\steamapps\glenmcintosh@shaw.ca\half-life 2 deathmatch\hl2mp\materials
 Loading C:\Program 
Files\Valve\Steam\SteamApps\glenmcintosh@shaw.ca\sourcesdk_content\hl2mp\mapsrc\spotlight.vmf
 material "tools7oolsskybox" not found
 Material not found!: TOOLS7OOLSSKYBOX
 material "tools6oolsskybox" not found
 Material not found!: TOOLS6OOLSSKYBOX
 material "tools oolsskybox" not found
 Material not found!: TOOLS OOLSSKYBOX
 fixing up env_cubemap materials on brush sides...
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
 Building Faces... done (0)
 Chop Details... done (0)
 Find Visible Detail Sides... 
Merged 76 detail faces... done (0)
 Merging details... done (0)
 FixTjuncs...
 PruneNodes...
 WriteBSP...
 done (0)
 writing C:\Program 
Files\Valve\Steam\SteamApps\glenmcintosh@shaw.ca\sourcesdk_content\hl2mp\mapsrc\spotlight.prt... done (0)
 Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
 Finding displacement neighbors...
 Finding lightmap sample positions...
 Displacement Alpha :  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 
 Building Physics collision data...
 done (0) (91674 bytes)
 Emitting linux collision data (use -nolinuxdata to disable).
 Building Physics collision data...
 done (0) (189358 bytes)
 Placing detail props :  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 
 Writing C:\Program 
Files\Valve\Steam\SteamApps\glenmcintosh@shaw.ca\sourcesdk_content\hl2mp\mapsrc\spotlight.bsp
 3 seconds elapsed
 1 threads
 reading c:\program 
files\valve\steam\steamapps\glenmcintosh@shaw.ca\sourcesdk_content\hl2mp\mapsrc\spotlight.bsp
 reading c:\program 
files\valve\steam\steamapps\glenmcintosh@shaw.ca\sourcesdk_content\hl2mp\mapsrc\spotlight.prt
  109 portalclusters
  437 numportals
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 10 visible clusters (0.00%)
 Total clusters visible: 11355
 Average clusters visible: 104
 Building PAS...
 Average clusters audible: 109
 visdatasize:3933  compressed from 3488
 writing c:\program 
files\valve\steam\steamapps\glenmcintosh@shaw.ca\sourcesdk_content\hl2mp\mapsrc\spotlight.bsp
 11 seconds elapsed
 [Reading texlights from 'lights.rad']
 [45 texlights parsed from 'lights.rad']
 Loading c:\program 
files\valve\steam\steamapps\glenmcintosh@shaw.ca\sourcesdk_content\hl2mp\mapsrc\spotlight.bsp
 558 faces
 225718 square feet [32503500.00 square inches]
 2 displacements
 14035 square feet [2021154.75 square inches]
 558 patches before subdivision
 9266 patches after subdivision
 8 direct lights
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 419215, max 272
 transfer lists:   3.2 megs
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10  Bounce #1 added RGB(0, 0, 0)
 Build Patch/Sample Hash Table(s)..... Done<0.0133 sec>
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done
 Ready to Finish
 Computing detail prop lighting :  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 
 0 of 0 (0% of) surface lights went in leaf ambient cubes.
 ComputePerLeafAmbientLighting:  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
 Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
 ------------       ---------------  ---------------  -------- 
 models                   1/1024           48/49152    ( 0.1%)  
 brushes                141/8192         1692/98304    ( 1.7%)  
 brushsides             925/65536        7400/524288   ( 1.4%)  
 planes                 470/65536        9400/1310720  ( 0.7%)  
 vertexes              1113/65536       13356/786432   ( 1.7%)  
 nodes                  223/65536        7136/2097152  ( 0.3%)  
 texinfos               308/12288       22176/884736   ( 2.5%)  
 texdata                 34/2048         1088/65536    ( 1.7%)  
 dispinfos                2/0             352/0        ( 0.0%)  
 disp_verts             370/0            7400/0        ( 0.0%)  
 disp_tris              640/0            1280/0        ( 0.0%)  
 disp_lmsamples       35256/0           35256/0        ( 0.0%)  
 faces                  558/65536       31248/3670016  ( 0.9%)  
 origfaces              407/65536       22792/3670016  ( 0.6%)  
 leaves                 225/65536       12600/3670016  ( 0.3%)  
 leaffaces              843/65536        1686/131072   ( 1.3%)  
 leafbrushes            438/65536         876/131072   ( 0.7%)  
 surfedges             4382/512000      17528/2048000  ( 0.9%)  
 edges                 2663/256000      10652/1024000  ( 1.0%)  
 worldlights              8/8192          704/720896   ( 0.1%)  
 waterstrips             90/32768         900/327680   ( 0.3%)  
 waterverts               0/65536           0/786432   ( 0.0%)  
 waterindices          1386/65536        2772/131072   ( 2.1%)  
 cubemapsamples           4/1024           64/16384    ( 0.4%)  
 overlays                 0/512             0/180224   ( 0.0%)  
 lightdata             [variable]      793324/0        ( 0.0%)  
 visdata               [variable]        3933/16777216 ( 0.0%)  
 entdata               [variable]        9482/393216   ( 2.4%)  
 occluders                0/0               0/0        ( 0.0%)  
 occluder polygons        0/0               0/0        ( 0.0%)  
 occluder vert ind        0/0               0/0        ( 0.0%)  
 detail props          [variable]           1/13288    ( 0.0%)  
 dtl prp lght          [variable]           1/4        (25.0%)  
 static props          [variable]           1/3442     ( 0.0%)  
 pakfile               [variable]       52530/0        ( 0.0%)
Win32 Specific Data:
 physics               [variable]       91674/4194304  ( 2.2%)  
 ==== Total Win32 BSP file data space used: 1159352 bytes ====
Linux Specific Data:
 physicssurface        [variable]      189358/6291456  ( 3.0%)  
 ==== Total Linux BSP file data space used: 1257036 bytes ====
 Total triangle count: 1626
 Writing c:\program 
files\valve\steam\steamapps\glenmcintosh@shaw.ca\sourcesdk_content\hl2mp\mapsrc\spotlight.bsp
 17 seconds elapsed