Well, I was working on the map, and I got around to compiling and I got this (error?) that I had never seen before: "calc_triangle_representation: cannot convert"
Here is my compile log... this is just for running vbsp only, though it WILL continue and run vvis and vrad afterwards. The problem is, no map is actually created!
** Executing...
** Command: "c:\program files\steam\steamapps\james_bond_007_jw@hotmail.com\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program
files\steam\steamapps\james_bond_007_jw@hotmail.com\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\james_bond_007_jw@hotmail.com\sourcesdk_content\cstrike\mapsrc\militia3z26"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program
files\steam\steamapps\james_bond_007_jw@hotmail.com\counter-strike source\cstrike\materials
Loading C:\Program
Files\Steam\SteamApps\james_bond_007_jw@hotmail.com\sourcesdk_content\cstrike\mapsrc\militia3z26.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 792 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
done (3)
writing C:\Program
Files\Steam\SteamApps\james_bond_007_jw@hotmail.com\sourcesdk_content\cstrike\mapsrc\militia3z26.prt...done (1)
WARNING: node without a volume
WARNING: node without a volume
Creating default cubemaps for env_cubemap using skybox canyon...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1....1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1669867 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (3) (2678225 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program
Files\Steam\SteamApps\james_bond_007_jw@hotmail.com\sourcesdk_content\cstrike\mapsrc\militia3z26.bsp
48 seconds elapsed
-0.038100 -0.484686 0.000000
0.088900 1.636042 0.000000
0.088900 -0.484686 0.000000
-0.088900 -0.484686 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.038100 -0.484686 0.000000
0.088900 1.636042 0.000000
0.088900 -0.484686 0.000000
-0.088900 -0.484686 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 5
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\james_bond_007_jw
sorry it got cut off a bit there at the end. Anyways, I assume that I have an invalid brush of some sort somewhere, but is that the case and if so, do those numbers tell me anything?? I even tried selecting (most) all of the new things i had changed since my last working compile and hiding them, but it didn't have any effect - the error was still there - which i found quite odd. Thanks for any help!