Re: dm_cigaro
Posted by SpiKeRs on
Wed Mar 2nd 2005 at 3:39pm
193 posts
729 snarkmarks
Registered:
Jun 14th 2003
Ok, this is my first real attempt at a HL2 map after about 3 other
ideas ended up turning into a mess. It probably doesn't look especially
original but but I hope to try and get some interesting stuff going on
with it. Essentially 1 side has the rail track, the other side has the
warehouses and stuff and the 2 sides are split by an old canal.
My original idea was to create the victorian-canal-with-old-brick-warehouses look (does that make sense? :biggrin: ) though thats sorta gone astray a bit at the moment :biggrin:
Re: dm_cigaro
Posted by SpiKeRs on
Fri Mar 4th 2005 at 10:45am
Posted
2005-03-04 10:45am
193 posts
729 snarkmarks
Registered:
Jun 14th 2003
Added 2 new pics including 1 showing the canal in the middle
Re: dm_cigaro
Posted by Dan on
Fri Mar 4th 2005 at 1:20pm
Dan
member
17 posts
262 snarkmarks
Registered:
Jan 16th 2005
Looks good. But i don't like the houses. Maybye you should add more details. WHo knows. :dorky:
Re: dm_cigaro
Posted by ReNo on
Fri Mar 4th 2005 at 3:29pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
The overall scene looks pretty decent, but paying attention to small
parts makes them look a little simplistic and dull. You have used the
gravel texture shown prominently in the second shot a little much I
reckon, and not only that but the texture isn't even a very nice one :sad:
Lighting could certainly use work, really isn't "doing it" for the map
if you ask me. Really though, the map has potential. It just looks a
bit too generic for my liking; nothing really sets it apart from the
many other city/station maps.
207 posts
603 snarkmarks
Registered:
Jul 9th 2004
Location: Denver, Colorado, USA
I agree with ReNo, for teh most part. You definitely need to spice up the lighting a bit to make it really unique.
Use a different fence prop, as well - Your exteriorfencea model has wheels for teh exteriorfenceb model which is a gate, and it looks strange just used as a regular fence.
Re: dm_cigaro
Posted by Hugh on
Sat Mar 5th 2005 at 8:31am
Hugh
member
900 posts
207 snarkmarks
Registered:
Oct 25th 2003
Occupation: College Student
Location: Amerika
Is this map named after the band of the same name? 'cause then I wouldn't be the only one naming maps after bands and I'd have to cry, or something.
And yes... looks decent but uncompelling.
Re: dm_cigaro
Posted by SpiKeRs on
Sat Mar 5th 2005 at 6:16pm
193 posts
729 snarkmarks
Registered:
Jun 14th 2003
Ahah yeah, its named after the band, though its probs only a temp name till i come up with something more fitting.
Thx for feedback, i agree its very unoriginal. As i said i wanted to
get the old canal and factories look going on but its ended up lookin
at little too modern so far.
Re: dm_cigaro
Posted by SpiKeRs on
Thu Apr 7th 2005 at 12:03pm
Posted
2005-04-07 12:03pm
193 posts
729 snarkmarks
Registered:
Jun 14th 2003
Finished beta 1 of the map, with some new pics so please give it a runaround and let me know your thoughts :smile:
Re: dm_cigaro
Posted by SpiKeRs on
Tue May 3rd 2005 at 5:22pm
193 posts
729 snarkmarks
Registered:
Jun 14th 2003
Put up a new pic (pic 2) just as a quick update to show am actually
still working on this (alongside cs_bulletheory which is taking up most
of my time). Completely redoing the factory section of the map using
some of new stuff learnt from working on that css map.
Re: dm_cigaro
Posted by DrGlass on
Mon May 9th 2005 at 10:30am
Posted
2005-05-09 10:30am
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
I ran through your beta 1 map, I must say it looks quite nice. You did a goog job with the lighting.
It was very empty though. There were too many dead ends as well,
it seems like you have a good start but much more is needed.