dm_cigaro

dm_cigaro

Re: dm_cigaro Posted by SpiKeRs on Wed Mar 2nd 2005 at 3:39pm
SpiKeRs
193 posts
Posted 2005-03-02 3:39pm
SpiKeRs
member
193 posts 729 snarkmarks Registered: Jun 14th 2003
Ok, this is my first real attempt at a HL2 map after about 3 other
ideas ended up turning into a mess. It probably doesn't look especially
original but but I hope to try and get some interesting stuff going on
with it. Essentially 1 side has the rail track, the other side has the
warehouses and stuff and the 2 sides are split by an old canal.

My original idea was to create the victorian-canal-with-old-brick-warehouses look (does that make sense? :biggrin: ) though thats sorta gone astray a bit at the moment :biggrin:
Re: dm_cigaro Posted by SpiKeRs on Fri Mar 4th 2005 at 10:45am
SpiKeRs
193 posts
Posted 2005-03-04 10:45am
SpiKeRs
member
193 posts 729 snarkmarks Registered: Jun 14th 2003
Added 2 new pics including 1 showing the canal in the middle
Re: dm_cigaro Posted by Orpheus on Fri Mar 4th 2005 at 11:33am
Orpheus
13860 posts
Posted 2005-03-04 11:33am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Nice screens, could be nicer though.
Re: dm_cigaro Posted by Dan on Fri Mar 4th 2005 at 1:20pm
Dan
17 posts
Posted 2005-03-04 1:20pm
Dan
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17 posts 262 snarkmarks Registered: Jan 16th 2005
Looks good. But i don't like the houses. Maybye you should add more details. WHo knows. :dorky:
Re: dm_cigaro Posted by ReNo on Fri Mar 4th 2005 at 3:29pm
ReNo
5457 posts
Posted 2005-03-04 3:29pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The overall scene looks pretty decent, but paying attention to small
parts makes them look a little simplistic and dull. You have used the
gravel texture shown prominently in the second shot a little much I
reckon, and not only that but the texture isn't even a very nice one :sad:
Lighting could certainly use work, really isn't "doing it" for the map
if you ask me. Really though, the map has potential. It just looks a
bit too generic for my liking; nothing really sets it apart from the
many other city/station maps.
Re: dm_cigaro Posted by RabidMonkey777 on Sat Mar 5th 2005 at 5:59am
RabidMonkey777
207 posts
Posted 2005-03-05 5:59am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
I agree with ReNo, for teh most part. You definitely need to spice up the lighting a bit to make it really unique.

Use a different fence prop, as well - Your exteriorfencea model has wheels for teh exteriorfenceb model which is a gate, and it looks strange just used as a regular fence.
Re: dm_cigaro Posted by Hugh on Sat Mar 5th 2005 at 8:31am
Hugh
900 posts
Posted 2005-03-05 8:31am
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
Is this map named after the band of the same name? 'cause then I wouldn't be the only one naming maps after bands and I'd have to cry, or something.

And yes... looks decent but uncompelling.
Re: dm_cigaro Posted by SpiKeRs on Sat Mar 5th 2005 at 6:16pm
SpiKeRs
193 posts
Posted 2005-03-05 6:16pm
SpiKeRs
member
193 posts 729 snarkmarks Registered: Jun 14th 2003
Ahah yeah, its named after the band, though its probs only a temp name till i come up with something more fitting.

Thx for feedback, i agree its very unoriginal. As i said i wanted to
get the old canal and factories look going on but its ended up lookin
at little too modern so far.
Re: dm_cigaro Posted by SpiKeRs on Thu Apr 7th 2005 at 12:03pm
SpiKeRs
193 posts
Posted 2005-04-07 12:03pm
SpiKeRs
member
193 posts 729 snarkmarks Registered: Jun 14th 2003
Finished beta 1 of the map, with some new pics so please give it a runaround and let me know your thoughts :smile:
Re: dm_cigaro Posted by SpiKeRs on Tue May 3rd 2005 at 5:22pm
SpiKeRs
193 posts
Posted 2005-05-03 5:22pm
SpiKeRs
member
193 posts 729 snarkmarks Registered: Jun 14th 2003
Put up a new pic (pic 2) just as a quick update to show am actually
still working on this (alongside cs_bulletheory which is taking up most
of my time). Completely redoing the factory section of the map using
some of new stuff learnt from working on that css map.
Re: dm_cigaro Posted by DrGlass on Mon May 9th 2005 at 10:30am
DrGlass
1825 posts
Posted 2005-05-09 10:30am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I ran through your beta 1 map, I must say it looks quite nice. You did a goog job with the lighting.

It was very empty though. There were too many dead ends as well,
it seems like you have a good start but much more is needed.
Re: dm_cigaro Posted by SpiKeRs on Wed Jun 8th 2005 at 12:42pm
SpiKeRs
193 posts
Posted 2005-06-08 12:42pm
SpiKeRs
member
193 posts 729 snarkmarks Registered: Jun 14th 2003
Ok, i must have spent ages on this map and its theme in one form or
another (scrapping it, restarting it, redesigning it etc etc). Finally
put my foot down and gonna stick with what I got :smile:

Anyways firstly the name has changed. Also the entire side with the factories has been changed completely so it looks nicer and should play better :biggrin: All the pictures are new ones from this beta.

Check it out here:

http://www.snarkpit.net/maps.php?map=1825

http://www.mallosworld.co.uk/dmmap/
Re: dm_cigaro Posted by SpiKeRs on Mon Jun 20th 2005 at 7:06pm
SpiKeRs
193 posts
Posted 2005-06-20 7:06pm
SpiKeRs
member
193 posts 729 snarkmarks Registered: Jun 14th 2003
Its finished :smile: Check it out on the profile page:

http://www.snarkpit.net/maps.php?map=1825
Re: dm_cigaro Posted by Natus on Mon Jun 20th 2005 at 7:51pm
Natus
570 posts
Posted 2005-06-20 7:51pm
Natus
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570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
I like it, but i think you overdid the train sound.
first i was like "wow a train sound cool" but after five minutes listening to it, i felt a little crazy.

the canal would be cooler if you added some grid in the end, instead of just a wall.

but apart from that i like it :)