When I compile a bsp-file is created but when start a game with the map it just quits to desktop...
Can you see any errors in this compile-log? What shall I do to fix it?
** Executing...
** Command: "c:\valve\steam\steamapps\andreas@nesg.dk\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\valve\steam\steamapps\andreas@nesg.dk\half-life 2 deathmatch\hl2mp" "C:\Valve\Steam\SteamApps\andreas@nesg.dk\sourcesdk_content\hl2mp\mapsrc\zp_farm"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath:
c:\valve\steam\steamapps\andreas@nesg.dk\half-life 2 deathmatch\hl2mp\materials
Loading
C:\Valve\Steam\SteamApps\andreas@nesg.dk\sourcesdk_content\hl2mp\mapsrc\zp_farm.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing
C:\Valve\Steam\SteamApps\andreas@nesg.dk\sourcesdk_content\hl2mp\mapsrc\zp_farm.prt...done (1)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (19849 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (19849 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing
C:\Valve\Steam\SteamApps\andreas@nesg.dk\sourcesdk_content\hl2mp\mapsrc\zp_farm.bsp
8 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "c:\valve\steam\steamapps\andreas@nesg.dk\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\valve\steam\steamapps\andreas@nesg.dk\half-life 2 deathmatch\hl2mp" "C:\Valve\Steam\SteamApps\andreas@nesg.dk\sourcesdk_content\hl2mp\mapsrc\zp_farm"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading
c:\valve\steam\steamapps\andreas@nesg.dk\sourcesdk_content\hl2mp\mapsrc\zp_farm.bsp
reading
c:\valve\steam\steamapps\andreas@nesg.dk\sourcesdk_content\hl2mp\mapsrc\zp_farm.prt
159 portalclusters
493 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (
Optimized: 35 visible clusters (0.00%)
Total clusters visible: 12282
Average clusters visible: 77
Building PAS...
Average clusters audible: 157
visdatasize:7684 compressed from 7632
writing
c:\valve\steam\steamapps\andreas@nesg.dk\sourcesdk_content\hl2mp\mapsrc\zp_farm.bsp
10 seconds elapsed
** Executing...
** Command: "c:\valve\steam\steamapps\andreas@nesg.dk\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\valve\steam\steamapps\andreas@nesg.dk\half-life 2 deathmatch\hl2mp" "C:\Valve\Steam\SteamApps\andreas@nesg.dk\sourcesdk_content\hl2mp\mapsrc\zp_farm"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading
c:\valve\steam\steamapps\andreas@nesg.dk\sourcesdk_content\hl2mp\mapsrc\zp_farm.bsp
417 faces
133604 square feet [19239020.00 square inches]
0 displacements
0 square feet [0.00 square inches]
417 patches before subdivision
4917 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 138708, max 148
transfer lists: 1.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(4127, 1615, 580)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1019, 305, 95)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(272, 67, 19)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(69, 13, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(18, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(5, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0181 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 52/8192 624/98304 ( 0.6%)
brushsides 465/65536 3720/524288 ( 0.7%)
planes 466/65536 9320/1310720 ( 0.7%)
vertexes 789/65536 9468/786432 ( 1.2%)
nodes 321/65536 10272/2097152 ( 0.5%)
texinfos 91/12288 6552/884736 ( 0.7%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 417/65536 23352/3670016 ( 0.6%)
origfaces 169/65536 9464/3670016 ( 0.3%)
leaves 323/65536 18088/3670016 ( 0.5%)
leaffaces 496/65536 992/131072 ( 0.8%)
leafbrushes 207/65536 414/131072 ( 0.3%)
surfedges 2625/512000 10500/2048000 ( 0.5%)
edges 1404/256000 5616/1024000 ( 0.5%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 11/32768 110/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 159/65536 318/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 148784/0 ( 0.0%)
visdata [variable] 7684/16777216 ( 0.0%)
entdata [variable] 1053/393216 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/266 ( 0.4%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 19849/4194304 ( 0.5%)
Total Win32 BSP file data space used: 296568 bytes
Linux Specific Data:
physicssurface [variable] 19849/6291456 ( 0.3%)
Total Linux BSP file data space used: 296568 bytes
Total triangle count: 1098
Writing
c:\valve\steam\steamapps\andreas@nesg.dk\sourcesdk_content\hl2mp\mapsrc\zp_farm.bsp
26 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Valve\Steam\SteamApps\andreas@nesg.dk\sourcesdk_content\hl2mp\mapsrc\zp_farm.bsp" "c:\valve\steam\steamapps\andreas@nesg.dk\half-life 2 deathmatch\hl2mp\maps\zp_farm.bsp"