Re: Rope acting werid.....
Posted by jman on
Wed Mar 16th 2005 at 2:14am
jman
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I know this is off topic, but I never knew that was possible to do with ropes, nice idea!
Re: Rope acting werid.....
Posted by DrGlass on
Wed Mar 16th 2005 at 2:56am
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set the ropes to not collide with world. If that isn't it then I'm at a loss
Re: Rope acting werid.....
Posted by omegaslayer on
Wed Mar 16th 2005 at 5:34pm
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number of segments????? Or remake the ropes entirely (by placing the ents first, then connect them)
Re: Rope acting werid.....
Posted by DrGlass on
Wed Mar 16th 2005 at 7:58pm
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Segments could be it, Hell I would just try out as many options untill it fixed the problem.
Re: Rope acting werid.....
Posted by Sub-Zero on
Wed Mar 16th 2005 at 8:26pm
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if i may ask... what do u want to fix? the fact that the ropes seem to
get smaller in width in certain areas? or that they are chunky looking?
heres a suggestion...
check all your key_frame ropes.. make sure that the width is the same
throughout... so if u have a width of 2 for your "move_rope" then make
sure your keyframe_rope is also set at 2....... other then that.... it
could be a texture issue? make sure you have the right material
selected for all ropes (it looks like cable)
Re: Rope acting werid.....
Posted by Crono on
Wed Mar 16th 2005 at 9:41pm
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I imagine do what Dr. Glass said and then mess around with a manager (I forget the name, but there's one for rope physics). It'll make it so the ropes work together and not against each other ... as they're doing now.
Re: Rope acting werid.....
Posted by DrGlass on
Wed Mar 16th 2005 at 11:19pm
Posted
2005-03-16 11:19pm
DrGlass
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Looks to me that they are set to collide with world, that will cause
some strange problems. But speculation is useless, where is cobra!