Ready for some constructive criticism?
[simg]http://www.snarkpit.com/pits/tracer%20bullet/de_aztec_temple0000.jpg [/simg]
First off, the lighting is dull and flat. I realize from the skymap that it is supposed to be overcast, but that is no excuse for ugly lighting. Give it more of a dark brooding feel by lowering the intensity and making the light come in at an angle to create some nice shadows, also the architecture is quite simplistic.
[simg]http://www.snarkpit.com/pits/tracer%20bullet/de_aztec_temple0002.jpg [/simg]
I guess crates have been tormenting humanity for thousands of years? honestly there is no reason for these things to be here.
[simg]http://www.snarkpit.com/pits/tracer%20bullet/de_aztec_temple0003.jpg [/simg]
Good idea, bad execution. That lighting is terrible. It?s way too bright, and the color is off. Some flicker would increase realism. Also, you used it everywhere! Don?t just duplicate things all across a map unless that is logical for the setting, especially if the effect isn?t that good to begin with.
[simg]http://www.snarkpit.com/pits/tracer%20bullet/de_aztec_temple0004.jpg [/simg]
Very cool tomb setup, but there?s that damn light spoiling it! Also, why would there be European weaponry in an Aztec tomb? I think and obsidian blade or two would fit in a bit better.

interactivity=good. I really like your use of triggers like this falling bridge, and breakables like in the next shot.
[simg]http://www.snarkpit.com/pits/tracer%20bullet/de_aztec_temple0007.jpg [/simg]
[simg]http://www.snarkpit.com/pits/tracer%20bullet/de_aztec_temple0006.jpg [/simg]
Way to dark
[simg]http://www.snarkpit.com/pits/tracer%20bullet/de_aztec_temple0011.jpg [/simg]
Watch those r?s?
Also, you r texturing is incredibly repetitive.
All in all, pretty good as a first or even second try. You seem to have a good grasp of some of the technical aspects of mapping. What you need to focus on now is ambience. Lighting is the biggest part of making a good looking map. Texture choice and architecture are very close seconds, but really lighting is what makes a map seem real or not.