Streaming light beam

Streaming light beam

Re: Streaming light beam Posted by Varsity on Sun Apr 10th 2005 at 3:53pm
Varsity
46 posts
Posted 2005-04-10 3:53pm
Varsity
member
46 posts 15 snarkmarks Registered: Mar 1st 2005 Location: England
I am trying to recreat the streaming light effect found in HL2.

User posted image

It isn't very clear in a screenshot, but if you recall that part of the
game there is a lighting effect that gives the illusion of a shaft of
light illuminating the dust in the air.

User posted image

This is where I am trying to recreate it, currently very badly with
point_spotlights. As you can probably guess from the screen I'm more
interested in getting beams of moonlight than I am the moving dust.
What should I be doing?
Re: Streaming light beam Posted by satchmo on Sun Apr 10th 2005 at 4:46pm
satchmo
2077 posts
Posted 2005-04-10 4:46pm
satchmo
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2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Instead of using point_spotlight, use light_environment with a whitish
color instead (to simulate moonlight). I imagine the brightness
should be set at around 100 (yes, moonlight can be quite bright).

And then change the lighting grid from Hammer. I haven't experiment on this myself, but go play around with the setting.

From the first screenshot, Valve used more than one type of lighting
entities to achieve the total effect (notice the general "glow" from
the large windows has a different color than the warm, direct sunlight
casted on the floor).
Re: Streaming light beam Posted by Varsity on Sun Apr 10th 2005 at 5:00pm
Varsity
46 posts
Posted 2005-04-10 5:00pm
Varsity
member
46 posts 15 snarkmarks Registered: Mar 1st 2005 Location: England
I'm already using one - what I'm after isn't the effect on the window
or on the floor, but the shaft of light in between. I want visible
moonbeam coming through the broken window panes.
Re: Streaming light beam Posted by Natus on Sun Apr 10th 2005 at 5:22pm
Natus
570 posts
Posted 2005-04-10 5:22pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
i see , didnt really understand your question when talking in
#snarkpit, but, you should use a prop_something (prolly static) and
then theres a model in the effects folder called vol_light

done.

note: the model will prolly only look good if it fits the window, and if your light_environment has the same color as the model
Re: Streaming light beam Posted by Varsity on Sun Apr 10th 2005 at 5:52pm
Varsity
46 posts
Posted 2005-04-10 5:52pm
Varsity
member
46 posts 15 snarkmarks Registered: Mar 1st 2005 Location: England
Thanks, that's what I'm after. Doesn't work but worth trying. :smile:
Re: Streaming light beam Posted by DrGlass on Mon Apr 11th 2005 at 6:19am
DrGlass
1825 posts
Posted 2005-04-11 6:19am
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Also, make your light map scale on the texture that the light will be
cast onto something like 8 or 4. This will make a sharper shadow
and light line.