Player disintegration

Player disintegration

Re: Player disintegration Posted by omegaslayer on Sat Apr 9th 2005 at 9:06pm
omegaslayer
2481 posts
Posted 2005-04-09 9:06pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
This effect that I want is hard to decribe. What im trying to achieve is when the player is killed (In deathmatch), their bodies decinigrate as if they were hit by a combine ball. I specifically want them to be killed by a trigger. What im trying to achieve is when a "trigger_hurt" is activated, everyone dies (at massive scale) as if they were hit by the combine ball (the AR2's secondary fire). But Ive tried all types of dammage in the trigger_hurt entity, and there is nothing that mimics that.
I find that env_laser does this (when you rermain in the beam's center, but I would have to set up a massive amount to get the job done (remeber i want to kill people on a massive scale), and thats too hard. Ive tried trigger_physics_trap, but that only destroys physics props, not bodies.
Any thoughts?
Re: Player disintegration Posted by Andrei on Sat Apr 9th 2005 at 9:48pm
Andrei
2455 posts
Posted 2005-04-09 9:48pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Well, if all else fails, you can always tie a whole bunch of env_lasers
to a func_rotating and make it sweep the entire gamearea.
Re: Player disintegration Posted by Natus on Sat Apr 9th 2005 at 11:30pm
Natus
570 posts
Posted 2005-04-09 11:30pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
i dont know how to do it, but i think its something about the trigger_physics_trap entity
Re: Player disintegration Posted by omegaslayer on Sun Apr 10th 2005 at 2:45am
omegaslayer
2481 posts
Posted 2005-04-10 2:45am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
i dont know how to do it, but i think its something about the trigger_physics_trap entity
That entity only destroys physics props (If you've read my first post), not bodies.
Re: Player disintegration Posted by Emoo on Wed Apr 13th 2005 at 3:21pm
Emoo
10 posts
Posted 2005-04-13 3:21pm
Emoo
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10 posts 1 snarkmarks Registered: Jul 31st 2004
trigger_physic_trap is correct for this just change the flags to set what it affects.
Re: Player disintegration Posted by DrGlass on Wed Apr 13th 2005 at 4:18pm
DrGlass
1825 posts
Posted 2005-04-13 4:18pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
trigger_physic_trap is correct for this just change the flags to set what it affects.
that dosn't seem to work. maybe there is a way to teleport all
the players into a small room for a split second and shoot a laser at
them, then pop them back to the map where they were.

or you could just make one HUGE laser...
Re: Player disintegration Posted by omegaslayer on Wed Apr 13th 2005 at 4:25pm
omegaslayer
2481 posts
Posted 2005-04-13 4:25pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Emoo- the physics trap only works on props, not body rag dolls (yes
it works on prop_ragdoll, but not dead bodies...If you can undersand
that jumble)

dr. Glass Its a good idea.....but TBH thats a lot of entity work to
transport them to a room and then back again. How would I define where
they end up?

How is a giant laser achieved? Ive set the width to a massive
amount, but the dammage only seems to come from the exact center of the
beam. It just increases the sprite (making it look ugly).

edit: Thanks for the suggestions everyone, but I figured it out, I
set up jut one laser, with the target to "!player" now when ever the
laser is triggered, it will travel from the env_laser, to the player.
If you set the laser to a brightness of zero it will be invisable,
giving you the effect....now I just need to experiment to see if it
works on everyone....
Re: Player disintegration Posted by omegaslayer on Wed Apr 13th 2005 at 9:05pm
omegaslayer
2481 posts
Posted 2005-04-13 9:05pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Okay lep may want this in another forum or something, but could i call
on some one to test this thing out with me? Because im worried that
since im targeting the same !player it will strike a random target
(meaning it will strike a random player) which isnt what I want, im
wondering is someone will just do a quick test for me? PM me if you can.
Re: Player disintegration Posted by Tactii on Thu Apr 14th 2005 at 6:54am
Tactii
15 posts
Posted 2005-04-14 6:54am
Tactii
member
15 posts 12 snarkmarks Registered: Jan 10th 2005 Occupation: Student Location: United States of America
According to http://www.editlife.net/tutorials.php?id=34 you can use
"player" instead of "!player" to target all players. I assume the
laser will target a single player, then switch to the next as soon as
he's dead.

I tried a death laser in a test map, and I was able to block it with a
filing cabinet. Worldspawn might block it too, I didn't
check. Maybe if you had two lasers, one at the top of the map and
another at the bottom?
Re: Player disintegration Posted by omegaslayer on Thu Apr 14th 2005 at 3:23pm
omegaslayer
2481 posts
Posted 2005-04-14 3:23pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Yes world does block the laser (which is good), so illl just have to have many lasers around...thanks for the difference between !player and player. That will help :smile: