Re: some models
Posted by Orpheus on
Sun May 1st 2005 at 11:48pm
Posted
2005-05-01 11:48pm
Orpheus
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Son-of-a-beast.. THATS a fine looking grand piano. :eek:
Re: some models
Posted by pepper on
Mon May 2nd 2005 at 6:50am
pepper
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I assume that is done wiht alpha textures? Otherwise it would get quiet a high poly count.
Re: some models
Posted by Damic on
Tue May 3rd 2005 at 8:08am
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wooow dude you are gooood
Re: some models
Posted by Leperous on
Tue May 3rd 2005 at 8:08am
Leperous
Creator of SnarkPit!
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These are great models Fishy, you should put some fp news up to pimp them!
Re: some models
Posted by fishy on
Tue May 3rd 2005 at 2:40pm
fishy
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i've taken the table and chairs back down for now. i'd made a mistake with scale, and the table ended up about half size, as did the chair. the only thing they would be good for was if Ferret was doing a remake of his fairytale map, and used the 7 dwarves with it this time. :
Re: some models
Posted by OtZman on
Tue May 3rd 2005 at 2:41pm
OtZman
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fishy, the pics won't load for me :sad:
<br style="color: limegreen;">
<span style="color: limegreen;">[edit]
Took a look at the picture in the download section. The piano strings look kinda curved. Other than that it looks cool.
</span>
Re: some models
Posted by ReNo on
Tue May 3rd 2005 at 6:28pm
ReNo
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Really good to see somebody is putting out custom props for the community :smile: Keep it up mate, nice work.
Re: some models
Posted by fishy on
Wed May 4th 2005 at 4:31am
fishy
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i've re-uploaded the table and chairs after a little tweaking. while i was at it, i made another couple of versions of the table, so it now comes in 64, 128, 192 and256 unit lengths. i done another version of the chair too, with a different backrest bit, just for some variety.
<DIV class=quote>
<DIV class=quotetitle>? quote:</DIV>
<DIV class=quotetext>Really good to see somebody is putting out custom props for the community :smile: Keep it up mate, nice work.
</DIV></DIV>
cheers ReNo. i know you're busy with uni atm, but i thought we might have seen some of your models by now, too.
Re: some models
Posted by pepper on
Wed May 4th 2005 at 4:10pm
pepper
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Not anymore.
Fishy, what program d oyou sue to model them?
And do you know if the max exporter i heard something about also works in g-max?
And do you need to extract the textures from other models first?
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Looks great fishy. You make me want to learn to model, but I think it's best to tackle one skill at a time....
Re: some models
Posted by Damic on
Wed May 4th 2005 at 9:45pm
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Yeah now we can do the italian job :biggrin:
Re: some models
Posted by French Toast on
Thu May 5th 2005 at 1:26am
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If we do the Italian Job, it better be the original with Micheal Caine. The new one sucked.
Re: some models
Posted by ReNo on
Thu May 5th 2005 at 1:39am
ReNo
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Wow those look awesome fishy :biggrin: As for my modelling work, well
hopefully I'll get back into it once uni is done and dusted. At the
moment its crunch time, but in a week I should be free of it for at
least a while.