Making a Flume

Making a Flume

Re: Making a Flume Posted by ben_j_davis on Thu May 12th 2005 at 2:48pm
ben_j_davis
69 posts
Posted 2005-05-12 2:48pm
69 posts 27 snarkmarks Registered: Mar 22nd 2004
I am making a leisure centre map for CS:S. One bomb site will be at the top of some flumes. To escape the blast the T or CT can use the flume, which needs to push them all the way down the bottom and under the water to safety.

Do you reckon just a simple (func)push would work? Or would a slippery surface be better?
Re: Making a Flume Posted by Addicted to Morphine on Thu May 12th 2005 at 2:54pm
Posted 2005-05-12 2:54pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
I'd say try the func_push first and if that doesn't work well then experiment with other methods.
Re: Making a Flume Posted by DrGlass on Thu May 12th 2005 at 3:08pm
DrGlass
1825 posts
Posted 2005-05-12 3:08pm
DrGlass
member
1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
it would be cool to make a texture with very low friction, then make a boat phys_box that starts to move when a CT jumps in it.
Re: Making a Flume Posted by ben_j_davis on Thu May 12th 2005 at 3:27pm
ben_j_davis
69 posts
Posted 2005-05-12 3:27pm
69 posts 27 snarkmarks Registered: Mar 22nd 2004
Bear in mind that the func_push will have to go round corners as well. The boat idea might be easier. Dunno. Its making the double curving flumes that i'm worried about.
Re: Making a Flume Posted by Rof on Thu May 12th 2005 at 4:09pm
Rof
210 posts
Posted 2005-05-12 4:09pm
Rof
member
210 posts 41 snarkmarks Registered: Dec 3rd 2004
I'd do both slippery and the trigger_push. That way you don't need to
cover every inch of the flume with trigger_pushes, just the straight
bits, and the momentum should keep the player moving around the corners.

Slippery textures are fairly easy to make, just make a custom texture
with the line "$surfaceprop" "ice" (or "slipperymetal") in its .vmt
file.
Re: Making a Flume Posted by ben_j_davis on Thu May 12th 2005 at 5:02pm
ben_j_davis
69 posts
Posted 2005-05-12 5:02pm
69 posts 27 snarkmarks Registered: Mar 22nd 2004
Cheers guys, i'll give em a try when i get round to making the dam thing.