Re: Making a Flume
Posted by ben_j_davis on
Thu May 12th 2005 at 2:48pm
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I am making a leisure centre map for CS:S. One bomb site will be at the top of some flumes. To escape the blast the T or CT can use the flume, which needs to push them all the way down the bottom and under the water to safety.
Do you reckon just a simple (func)push would work? Or would a slippery surface be better?
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I'd say try the func_push first and if that doesn't work well then experiment with other methods.
Re: Making a Flume
Posted by DrGlass on
Thu May 12th 2005 at 3:08pm
DrGlass
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it would be cool to make a texture with very low friction, then make a boat phys_box that starts to move when a CT jumps in it.
Re: Making a Flume
Posted by ben_j_davis on
Thu May 12th 2005 at 3:27pm
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Bear in mind that the func_push will have to go round corners as well. The boat idea might be easier. Dunno. Its making the double curving flumes that i'm worried about.
Re: Making a Flume
Posted by Rof on
Thu May 12th 2005 at 4:09pm
Rof
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I'd do both slippery and the trigger_push. That way you don't need to
cover every inch of the flume with trigger_pushes, just the straight
bits, and the momentum should keep the player moving around the corners.
Slippery textures are fairly easy to make, just make a custom texture
with the line "$surfaceprop" "ice" (or "slipperymetal") in its .vmt
file.
Re: Making a Flume
Posted by ben_j_davis on
Thu May 12th 2005 at 5:02pm
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Cheers guys, i'll give em a try when i get round to making the dam thing.