** Executing...
** Command: "c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (322540 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (788530 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.bsp
6 seconds elapsed
-0.515297 0.045585 0.000000
-0.209598 0.045585 0.000000
0.165600 0.031336 0.000000
0.165600 0.045585 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike" -fast "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard"
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.bsp
reading c:\program files\valve\steam\steamapps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.prt
944 portalclusters
3165 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (7)
Optimized: 34476 visible clusters (0.00%)
Total clusters visible: 775774
Average clusters visible: 821
Building PAS...
Average clusters audible: 916
visdatasize:228848 compressed from 226560
writing c:\program files\valve\steam\steamapps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.bsp
7 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\kingtoke\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike" -noextra "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.bsp
2724 faces
1 degenerate faces
856392 square feet [123320552.00 square inches]
6 displacements
645 square feet [92946.23 square inches]
2723 patches before subdivision
52953 patches after subdivision
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (144)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (156)
transfers 1520874, max 304
transfer lists: 11.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(39221, 32361, 23852)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(3954, 3233, 2121)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(600, 502, 291)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(114, 98, 50)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(24, 21, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(5, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0744 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 17/1024 816/49152 ( 1.7%)
brushes 342/8192 4104/98304 ( 4.2%)
brushsides 2148/65536 17184/524288 ( 3.3%)
planes 1210/65536 24200/1310720 ( 1.8%)
vertexes 5396/65536 64752/786432 ( 8.2%)
nodes 1733/65536 55456/2097152 ( 2.6%)
texinfos 449/12288 32328/884736 ( 3.7%)
texdata 63/2048 2016/65536 ( 3.1%)
dispinfos 6/0 1056/0 ( 0.0%)
disp_verts 1734/0 34680/0 ( 0.0%)
disp_tris 3072/0 6144/0 ( 0.0%)
disp_lmsamples 2815/0 2815/0 ( 0.0%)
faces 2724/65536 152544/3670016 ( 4.2%)
origfaces 1018/65536 57008/3670016 ( 1.6%)
leaves 1751/65536 98056/3670016 ( 2.7%)
leaffaces 3459/65536 6918/131072 ( 5.3%)
leafbrushes 1031/65536 2062/131072 ( 1.6%)
surfedges 16739/512000 66956/2048000 ( 3.3%)
edges 9202/256000 36808/1024000 ( 3.6%)
worldlights 12/8192 1056/720896 ( 0.1%)
waterstrips 296/32768 2960/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4095/65536 8190/131072 ( 6.2%)
cubemapsamples 5/1024 80/16384 ( 0.5%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 2391096/0 ( 0.0%)
visdata [variable] 228848/16777216 ( 1.4%)
entdata [variable] 25652/393216 ( 6.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14286 ( 0.0%)
pakfile [variable] 67629/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 322540/4194304 ( 7.7%)
Total Win32 BSP file data space used: 3713956 bytes
Linux Specific Data:
physicssurface [variable] 788530/6291456 (12.5%)
Total Linux BSP file data space used: 4179946 bytes
Total triangle count: 7222
Writing c:\program files\valve\steam\steamapps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.bsp
5 minutes, 5 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\kingtoke\sourcesdk_content\cstrike\mapsrc\kt_Trainyard.bsp" "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike\maps\kt_Trainyard.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\kingtoke\counter-strike source\cstrike" +map "kt_Trainyard"
____________________________________________________________
http://homepage.ntlworld.com/simon_elliott3/Images/kt_trainyard0014.jpg
http://homepage.ntlworld.com/simon_elliott3/Images/kt_trainyard0017.jpg
http://homepage.ntlworld.com/simon_elliott3/Images/kt_trainyard0019.jpg
http://homepage.ntlworld.com/simon_elliott3/Images/kt_trainyard0020.jpg
_____________________________________________________________
Game .dll loaded for "Counter-Strike: Source"
maxplayers set to 32
Heap: 64.00 Mb
DS:quad speaker configuration detected
3d surround sound initialization successful
Parsed 356 text messages
execing config.cfg
Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.
Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to 1.
1 CPU, Frequency: 2.2 Ghz, Features: AuthenticAMD SSE MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
--- Missing Vgui material vgui/steam/games/icon_